here is a list of the mobs changed
-Rat
-Stoneworm
-Cgoo (not the 32 in “arena”)
-Ice Roamer
-Bbpompom (only the ones in winter cave)
-Tortoise
-BooBoo (only the original right side spawn)
-Prat
-Bat
-Squigtoad
-Boar
-Ghost
-Mummy (only the ones in spooky town)
-Mole
-Dark Hound
-Hawk
-Gscorpion
-Wolf
-Pppompom
-Fire Roamer
-Plantoid
-Xscorpion
-Harpy
-One Eye
-Pink Goblin
Create a spawn of BooBoo’s top left of SpookyTown
- {"type":"booboo","boundary":[-820,-940,-570,-630],"count":4,"rage":[-820,-940,-570,-630]},
Replace red scorpions in Desertland with Purple scorpions
Here is a list of mobs id like to add .grow to
Rat
Stoneworm
Cgoo (not the 32 in “arena”)
Ice Roamer
Bbpompom (only the ones in winter cave)
Tortoise
BooBoo (only the original right side spawn)
Prat
Bat
Squigtoad
Boar
Ghost
Mummy (only the ones in spooky town)
Mole
Dark Hound
Hawk
Gscorpion
Wolf
Pppompom
Fire Roamer
Plantoid
Xscorpion
Harpy
One Eye
Pink Goblin
Create a spawn of BooBoo’s top left of SpookyTown
{"type":"booboo","boundary":[-820,-940,-570,-630],"count":4,"rage":[-820,-940,-570,-630]},
Replace red scorpions in Desertland with Purple scorpions
This PR fixes a bug that happens when the player has a full inventory, is not in a party, and attempts to loot a chest that contains items, and the chest also has enough gold that it would announce the loot. The result is that the announcement is made, but the chest isn't actually destroyed.
This commit fixes a bug where a mob would get NaN speed, instantly putting them at x: NaN, y: NaN, making them unkillable, but they also would not lose aggro on the player unless the player used something like Scare.
When Earthiverse made their changes to the skill system, they inadvertently change a piece of the code that made it so that when a skill was attempted to be used on cooldown, the response would be sent with `place: "skill"`, and the result would be a hung promise, as the client is waiting for a `place: "curse"`, or some other `place` value, depending on the skill they used.