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Bow Buffs
Same changes as before, scaled all the bows, but did it properly this time according to wiz
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+5
-5
@@ -3928,11 +3928,11 @@ for name in weapons.keys():
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current["upgrade"]["range"]=1
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current["attack"]=20+(tier-1)*6
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current["upgrade"]["attack"]=4+(tier-1)*1.1
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if current.get("wtype")=="bow":
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if current.get("wtype")=="bow": #Bows are underperforming compared to Dual-Wield
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current["range"]=55+(tier-1)*10
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current["upgrade"]["range"]=4+current["range"]*4.0/60
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current["attack"]=20+(tier-1)*6
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current["upgrade"]["attack"]=4+(tier-1)*0.8
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current["attack"]=(20+(tier-1)*6)*1.25 #Increase base attack by 25% 11/12/23
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current["upgrade"]["attack"]=(4+(tier-1)*0.8)*1.25 #Increase upgrade scaling by 25% 11/12/23
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current["projectile"]=current.get("projectile","arrow")
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if current.get("wtype")=="staff":
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current["range"]=50+(tier-1)*6
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@@ -3957,8 +3957,8 @@ for name in weapons.keys():
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if current.get("wtype")=="crossbow": #Like 1.4X Bow's
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current["range"]=85+(tier-1)*16
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current["upgrade"]["range"]=4+current["range"]*4.0/60
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current["attack"]=30+(tier-1)*7
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current["upgrade"]["attack"]=5.5+(tier-1)*0.8
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current["attack"]=(30+(tier-1)*7)*1.25 #Match the Bow changes 11/12/23
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current["upgrade"]["attack"]=(5.5+(tier-1)*0.8)*1.25 #Match the Bow Changes 11/12/23
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current["projectile"]=current.get("projectile","arrow")
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if current.get("wtype")=="wand":
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current["range"]=30+(tier-1)*5
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