Changed the tags of conditions to instead be "defense" which is a string for the name of the appropriate resistance stat. Some conditions have the "bmresistance" for their "defense", but are commented out, may be added in a future update.
This commit fixes a bug where a mob would get NaN speed, instantly putting them at x: NaN, y: NaN, making them unkillable, but they also would not lose aggro on the player unless the player used something like Scare.
When Earthiverse made their changes to the skill system, they inadvertently change a piece of the code that made it so that when a skill was attempted to be used on cooldown, the response would be sent with `place: "skill"`, and the result would be a hung promise, as the client is waiting for a `place: "curse"`, or some other `place` value, depending on the skill they used.
This PR makes Charm more consistent with the other abilities, and actually consistent with the item description. Also adds a dedicated description for the Charm ability.