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Update game.js (Add 'compound_no_scroll' event to 'compound')
Adds a handler for the 'compound_no_scroll' to the client.
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+5
-1
@@ -1613,6 +1613,10 @@ function init_socket(args)
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ui_error("Item combination failed");
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if(!data.stale) resolve_deferred("compound",{success:false,level:data.level,num:data.num});
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}
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else if(response=="compound_no_scroll")
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{
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reject_deferred("compound",{reason:"no_scroll"});
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}
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else if(response=="compound_in_progress")
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{
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ui_log("Another combination in progress","gray");
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@@ -6182,4 +6186,4 @@ function draw(arg1,manual_draw) {
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catch(e){console.log(e);}
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}
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in_draw=false;
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}
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}
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