This PR fixes a bug that happens when the player has a full inventory, is not in a party, and attempts to loot a chest that contains items, and the chest also has enough gold that it would announce the loot. The result is that the announcement is made, but the chest isn't actually destroyed.
This commit fixes a bug where a mob would get NaN speed, instantly putting them at x: NaN, y: NaN, making them unkillable, but they also would not lose aggro on the player unless the player used something like Scare.
When Earthiverse made their changes to the skill system, they inadvertently change a piece of the code that made it so that when a skill was attempted to be used on cooldown, the response would be sent with `place: "skill"`, and the result would be a hung promise, as the client is waiting for a `place: "curse"`, or some other `place` value, depending on the skill they used.
This PR makes Charm more consistent with the other abilities, and actually consistent with the item description. Also adds a dedicated description for the Charm ability.