the current .spawns property for a mob only allows for spawning 1 mob at a set interval.
this doesnt change that, but now also allows for a mob to spawn additional mobs at %hp thresholds.
it also allows for a quantity of mobs to be spawned for both versions.
Example:
for franky he has "spawns":[[200,"nerfedmummy"]]
it can now be "spawns":[[200,"nerfedmummy",2]] and he would spawn 2 mummies at a time per interval
or "spawns":[["hp:0.50", "nerfedmummy", 3]] and he will spawn 3 mummies once he reaches 50% hp
Dryad had a 15 evasion achievement. i dont remember what i wanted to put there, but thats correct
changed to 1 xp
odino had double poison resistance. again, dont remember what i originally wanted there.
changed one of them to phresistance
basically made them mini xmage's
their stats were all over the place. one would do 10x the dps as another. 24k hps from green is insane and almost unkillable solo
2 have the co-op trait for some reason
and i have no idea what the "article" trait is so i commented it out
added tombkey to franky
seemed to fit well enough thematically and allows for newer/mid range players to be able to aquire some of the keys too
same rate as crypt keys
returned poison ability to plcaw but slightly nerfed it
added scaling poison resistance to pclaw
it looked like oozing terror had a typo in its poison ability. also the weapon fits somewhat thematically to have a poison chance
made these changes after wiz confirmed he could help make poison ability
renamed Mummy Bones to just be Bones
some items are too mob specific which creates alot of bloat materials that go unused
had a discussion with Earthverse and we concluded that changing the item ID wouldnt be reasonable due to game issues and players codes, but simply changing the name would allow for other mobs to also drop the item(s)
Fixed Spiked Helmet
apparently the way i had it before wasnt gonna work. it will just be overridden my the upgrade formula
Aria helped me figured out another way to work around it
Added more mob drop tables
- Added Dryad drop table
- Added oDino drop table
- Added all 4 gProtectors drop tables
- Tombkeys are now acquirable
- 2 new items dropped: pclaw & spikedhelmet
- Added Dryad drop table
- Added oDino drop table
- Added all 4 gProtectors drop tables
- Tombkeys are now acquirable
- 2 new items dropped: pclaw & spikedhelm
Added a "Gateway" map which leads to new maps
- Underground Cliffs
- 4 potential mob spawns
- 3 spawns and 3 doors (2 of each unused for now)
- Underground Hills
- 4 potential mob spawns (2 planned, 2 unplanned)
- 3 spawns and 3 doors (2 of each unused, but 1 planned)
- Mystical Forest
- 6 potential mob spawns (3 done, 3 planned)
- 1 spawn 1 door
- Spider Instance
- minimal plans but is technically setup as a map with entrance, death point, key requirement
- further development needed
- Main & Halloween changes
- added a spawn and door to main that links to Gateway
- added a spawn and door to halloween that links to Mystical Forest
Normalized Drop Rates for Main Stat Accessories
Drop rates for Strength, Intelligence, and Dexterity accessories (amulets, rings, and belts) have been equalized.
Added all physical classes to Band of Fury class restriction.
Increased the scaling of Mistletoe Earring.
Normalized main stat amulets. all have equal scaling and starting points.
here is a list of the mobs changed
-Rat
-Stoneworm
-Cgoo (not the 32 in “arena”)
-Ice Roamer
-Bbpompom (only the ones in winter cave)
-Tortoise
-BooBoo (only the original right side spawn)
-Prat
-Bat
-Squigtoad
-Boar
-Ghost
-Mummy (only the ones in spooky town)
-Mole
-Dark Hound
-Hawk
-Gscorpion
-Wolf
-Pppompom
-Fire Roamer
-Plantoid
-Xscorpion
-Harpy
-One Eye
-Pink Goblin
Create a spawn of BooBoo’s top left of SpookyTown
- {"type":"booboo","boundary":[-820,-940,-570,-630],"count":4,"rage":[-820,-940,-570,-630]},
Replace red scorpions in Desertland with Purple scorpions
Here is a list of mobs id like to add .grow to
Rat
Stoneworm
Cgoo (not the 32 in “arena”)
Ice Roamer
Bbpompom (only the ones in winter cave)
Tortoise
BooBoo (only the original right side spawn)
Prat
Bat
Squigtoad
Boar
Ghost
Mummy (only the ones in spooky town)
Mole
Dark Hound
Hawk
Gscorpion
Wolf
Pppompom
Fire Roamer
Plantoid
Xscorpion
Harpy
One Eye
Pink Goblin
Create a spawn of BooBoo’s top left of SpookyTown
{"type":"booboo","boundary":[-820,-940,-570,-630],"count":4,"rage":[-820,-940,-570,-630]},
Replace red scorpions in Desertland with Purple scorpions