here is a list of the mobs changed
-Rat
-Stoneworm
-Cgoo (not the 32 in “arena”)
-Ice Roamer
-Bbpompom (only the ones in winter cave)
-Tortoise
-BooBoo (only the original right side spawn)
-Prat
-Bat
-Squigtoad
-Boar
-Ghost
-Mummy (only the ones in spooky town)
-Mole
-Dark Hound
-Hawk
-Gscorpion
-Wolf
-Pppompom
-Fire Roamer
-Plantoid
-Xscorpion
-Harpy
-One Eye
-Pink Goblin
Create a spawn of BooBoo’s top left of SpookyTown
- {"type":"booboo","boundary":[-820,-940,-570,-630],"count":4,"rage":[-820,-940,-570,-630]},
Replace red scorpions in Desertland with Purple scorpions
Here is a list of mobs id like to add .grow to
Rat
Stoneworm
Cgoo (not the 32 in “arena”)
Ice Roamer
Bbpompom (only the ones in winter cave)
Tortoise
BooBoo (only the original right side spawn)
Prat
Bat
Squigtoad
Boar
Ghost
Mummy (only the ones in spooky town)
Mole
Dark Hound
Hawk
Gscorpion
Wolf
Pppompom
Fire Roamer
Plantoid
Xscorpion
Harpy
One Eye
Pink Goblin
Create a spawn of BooBoo’s top left of SpookyTown
{"type":"booboo","boundary":[-820,-940,-570,-630],"count":4,"rage":[-820,-940,-570,-630]},
Replace red scorpions in Desertland with Purple scorpions
If a code snippet used await, and had a line comment on the last line, it would fail to run:
```js
await sleep(1000);
show_json(100);
// show_json(200);
```
This is because the line comment would end up cutting off the end of the async function wrapper that `code_eval` creates.
Changed the tags of conditions to instead be "defense" which is a string for the name of the appropriate resistance stat. Some conditions have the "bmresistance" for their "defense", but are commented out, may be added in a future update.
This PR fixes a bug that happens when the player has a full inventory, is not in a party, and attempts to loot a chest that contains items, and the chest also has enough gold that it would announce the loot. The result is that the announcement is made, but the chest isn't actually destroyed.