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Delete do_potion_runs.js
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@@ -1,55 +0,0 @@
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setInterval(function(){
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use_hp_or_mp();
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loot();
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if(is_moving(character)) return;
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if(item_quantity("mpot0")<5) // item_quantity is defined below
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{
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smart_move({to:"potions",return:true},function(){ buy("mpot0",10); });
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// {to:"potions"} is ~equal to {"map":"main","x":56,"y":-122}
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// {return:true} brings you back to your original position
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// while the smart_move is happening, is_moving is false
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// therefore the attack routine doesn't execute
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// when the smart_move destination is reached
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// buy("mpot0",10); executes and buys 10 potions
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return;
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}
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var target=get_targeted_monster();
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if(!target)
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{
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target=get_nearest_monster({min_xp:100,max_att:120});
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if(target) change_target(target);
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else
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{
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set_message("No Monsters");
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return;
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}
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}
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if(!in_attack_range(target))
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{
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move(
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character.real_x+(target.real_x-character.real_x)/2,
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character.real_y+(target.real_y-character.real_y)/2
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);
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// Walk half the distance
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}
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else if(can_attack(target))
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{
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set_message("Attacking");
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attack(target);
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}
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},250);
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function item_quantity(name)
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{
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for(var i=0;i<42;i++)
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{
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if(character.items[i] && character.items[i].name==name) return character.items[i].q||0;
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}
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return 0;
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}
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