diff --git a/do_potion_runs.js b/do_potion_runs.js deleted file mode 100644 index 9667efa..0000000 --- a/do_potion_runs.js +++ /dev/null @@ -1,55 +0,0 @@ -setInterval(function(){ - - use_hp_or_mp(); - loot(); - - if(is_moving(character)) return; - - if(item_quantity("mpot0")<5) // item_quantity is defined below - { - smart_move({to:"potions",return:true},function(){ buy("mpot0",10); }); - // {to:"potions"} is ~equal to {"map":"main","x":56,"y":-122} - // {return:true} brings you back to your original position - // while the smart_move is happening, is_moving is false - // therefore the attack routine doesn't execute - // when the smart_move destination is reached - // buy("mpot0",10); executes and buys 10 potions - return; - } - - var target=get_targeted_monster(); - if(!target) - { - target=get_nearest_monster({min_xp:100,max_att:120}); - if(target) change_target(target); - else - { - set_message("No Monsters"); - return; - } - } - - if(!in_attack_range(target)) - { - move( - character.real_x+(target.real_x-character.real_x)/2, - character.real_y+(target.real_y-character.real_y)/2 - ); - // Walk half the distance - } - else if(can_attack(target)) - { - set_message("Attacking"); - attack(target); - } - -},250); - -function item_quantity(name) -{ - for(var i=0;i<42;i++) - { - if(character.items[i] && character.items[i].name==name) return character.items[i].q||0; - } - return 0; -}