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53 lines
1.7 KiB
Markdown
53 lines
1.7 KiB
Markdown
# adventureland
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CODE Documentation for Adventure Land MMORPG http://adventure.land
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### Usage / Notes
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* You have to keep the browser focused
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* Otherwise browsers slow down the game
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* Opening the game in a new window might be a good idea
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* Keep in mind that CODE is currently an early prototype
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* CODE runs in an IFrame, feel free to interact with **parent**
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* You are free to inspect the client game code
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* You can freely emulate a regular player
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* Please don't use the CODE to hinder other players or the server
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* You should be safe as long as the interval is 250ms
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* Feel free to use Github Issues for Questions
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### Character / Players / Monsters
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* Properties
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* real_x (10x of the game's X)
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* real_y (10x of the game's Y)
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* hp / max_hp
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* mp / max_mp
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* xp / max_xp
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* show_json(character) to see all the properties
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### Provided Functions
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####move(character.real_x,character.real_y)
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Moves the character
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####use_hp_or_mp()
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Uses a very basic logic to either use hp or mp pot
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####loot()
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Loots the chests on the map
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####attack(target)
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Attacks the target
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####show_json(character.items)
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Renders the argument as json, to inspect, learn, use
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####set_message("Code Active")
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Sets the IFrame message, the one in the right bottom corner
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####runner_functions.js
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There are more functions, examples in runner_functions.js and on the game's main CODE
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As the game progresses, the CODE feature will refine, you will be able to create/save your own code in-game, and hopefully much much more :)
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With the introduction of PVP, Trade, Events and similar stuff, the CODE capabilities should get pretty interesting
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I'm also planning to add Networking between characters, so one might create a small team of bot helpers, and stuff like that
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