1.7 KiB
adventureland
CODE Documentation for Adventure Land MMORPG http://adventure.land
Usage / Notes
- You have to keep the browser focused
- Otherwise browsers slow down the game
- Opening the game in a new window might be a good idea
- Keep in mind that CODE is currently an early prototype
- CODE runs in an IFrame, feel free to interact with parent
- You are free to inspect the client game code
- You can freely emulate a regular player
- Please don't use the CODE to hinder other players or the server
- You should be safe as long as the interval is 250ms
- Feel free to use Github Issues for Questions
Character / Players / Monsters
- Properties
- real_x (10x of the game's X)
- real_y (10x of the game's Y)
- hp / max_hp
- mp / max_mp
- xp / max_xp
- show_json(character) to see all the properties
Provided Functions
####move(character.real_x,character.real_y) Moves the character
####use_hp_or_mp() Uses a very basic logic to either use hp or mp pot
####loot() Loots the chests on the map
####attack(target) Attacks the target
####show_json(character.items) Renders the argument as json, to inspect, learn, use
####set_message("Code Active") Sets the IFrame message, the one in the right bottom corner
####runner_functions.js There are more functions, examples in runner_functions.js and on the game's main CODE As the game progresses, the CODE feature will refine, you will be able to create/save your own code in-game, and hopefully much much more :)
With the introduction of PVP, Trade, Events and similar stuff, the CODE capabilities should get pretty interesting
I'm also planning to add Networking between characters, so one might create a small team of bot helpers, and stuff like that