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94 lines
2.9 KiB
Markdown
94 lines
2.9 KiB
Markdown
# adventureland
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CODE Documentation for Adventure Land MMORPG http://adventure.land
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### Character / Players / Monsters
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* Properties
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* .real_x (10x of the game's X)
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* .real_y (10x of the game's Y)
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* .hp / .max_hp
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* .mp / .max_mp
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* .xp / .max_xp
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* .party / .name / .rip / .afk / .code / .target / .id / .moving + more
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* show_json(character) to see all the properties
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### Things to Inspect
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Replace everything on CODE with these show_json's
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* `show_json(character)`
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* `show_json(character.items)`
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* `show_json(character.slots)`
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* `show_json(get_target())`
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* `show_json(parent.G.monsters)`
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* `show_json(parent.G.items)`
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* `show_json(parent.G.npcs)`
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* `show_json(parent.M)`
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### Provided Functions
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####move(character.real_x,character.real_y)
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Moves the character
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####get_nearest_monster({max_att:100,min_xp:10,target:"Name",no_target:true})
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Return's the nearest monster, you might want to target that return value with `change_target`
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target: Picks monsters that only target that name
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no_target: Picks monster that aren't targeting anyone
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####use_hp_or_mp()
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Uses a very basic logic to either use hp or mp pot
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####get_target()
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Returns your current target
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####get_target_of(entity)
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New, powerful feature, returns the target entity for both players and monsters
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Suggestion for Fun: Code your characters to target and attack what you are targeting, even if you don't engage a monster, you can make your characters (or side-characters) engage by just clicking :)
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####change_target(target)
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Targets the player or monster
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####loot()
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Loots the chests on the map
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####attack(target)
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Attacks the target
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####heal(target)
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Heals the target
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####game_log(message,color)
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Adds a message to game's right log
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####show_json(character.items)
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Renders the argument as json, to inspect, learn, use
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####set_message("Code Active")
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Sets the IFrame message, the one in the right bottom corner
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####runner_functions.js
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There are more functions, examples in runner_functions.js and on the game's main CODE
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###Future Plans
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As the game progresses, the CODE feature will refine, you will be able to create/save your own code in-game, and hopefully much much more
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With the introduction of PVP, Trade, Events and similar stuff, the CODE capabilities should get pretty interesting
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I'm also planning to add Networking between characters, so one might create a small team of bot helpers, or create a PVP team that consist entirely of bots
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### Usage / Notes
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* You have to keep the browser focused
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* Otherwise browsers slow down the game
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* Opening the game in a new window might be a good idea
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* Keep in mind that CODE is currently an early prototype
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* CODE runs in an IFrame, feel free to interact with **parent**
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* You are free to inspect the client game code
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* You can freely emulate a regular player
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* Please don't use the CODE to hinder other players or the server
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* You should be safe as long as the interval is 250ms
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* Feel free to use Github Issues for Questions
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* Ideally, at each Interval, move, attack, use/buy only once :)
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