Added more mob drop tables
- Added Dryad drop table
- Added oDino drop table
- Added all 4 gProtectors drop tables
- Tombkeys are now acquirable
- 2 new items dropped: pclaw & spikedhelmet
- Added Dryad drop table
- Added oDino drop table
- Added all 4 gProtectors drop tables
- Tombkeys are now acquirable
- 2 new items dropped: pclaw & spikedhelm
Added a "Gateway" map which leads to new maps
- Underground Cliffs
- 4 potential mob spawns
- 3 spawns and 3 doors (2 of each unused for now)
- Underground Hills
- 4 potential mob spawns (2 planned, 2 unplanned)
- 3 spawns and 3 doors (2 of each unused, but 1 planned)
- Mystical Forest
- 6 potential mob spawns (3 done, 3 planned)
- 1 spawn 1 door
- Spider Instance
- minimal plans but is technically setup as a map with entrance, death point, key requirement
- further development needed
- Main & Halloween changes
- added a spawn and door to main that links to Gateway
- added a spawn and door to halloween that links to Mystical Forest
* refactor exchange; use `distance` instead of `simple_distance`
* fix: put distance in a variable
* refactor: use Math.floor over parseInt
* rename variable to avoid name conflict
* Align firebow with other fire weapons
Detailed changes:
- Now possible to dismantle firebow
- Firebow essenceoffire cost reduced to 1 (was 2)
- Firebow crafting cost reduced to 20k (was 40k)
- Firebow can be looted from the phoenix
- Firebow can be obtained from weaponbox
Discord suggestion thread: https://discord.com/channels/238332476743745536/1228326390294646834/1228326390294646834
* Fix firebow grade
* remove the temp monster drop limitation
* clarity... enhance!
* move shouldItemDrop back into drop_something for scoped variables
* docstring enhancement
* remove the artifact comparison operator and item[0]
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Co-authored-by: Mark Tur <mark.tur@warnermedia.com>
* add timeout to `use`
* refactor: use Math.min directly
* fix: remove eval
It doesn't look good in the UI, we can assume that the current timeout is already shown in the UI