Fixed Spiked Helmet
apparently the way i had it before wasnt gonna work. it will just be overridden my the upgrade formula
Aria helped me figured out another way to work around it
Added more mob drop tables
- Added Dryad drop table
- Added oDino drop table
- Added all 4 gProtectors drop tables
- Tombkeys are now acquirable
- 2 new items dropped: pclaw & spikedhelmet
- Added Dryad drop table
- Added oDino drop table
- Added all 4 gProtectors drop tables
- Tombkeys are now acquirable
- 2 new items dropped: pclaw & spikedhelm
Added a "Gateway" map which leads to new maps
- Underground Cliffs
- 4 potential mob spawns
- 3 spawns and 3 doors (2 of each unused for now)
- Underground Hills
- 4 potential mob spawns (2 planned, 2 unplanned)
- 3 spawns and 3 doors (2 of each unused, but 1 planned)
- Mystical Forest
- 6 potential mob spawns (3 done, 3 planned)
- 1 spawn 1 door
- Spider Instance
- minimal plans but is technically setup as a map with entrance, death point, key requirement
- further development needed
- Main & Halloween changes
- added a spawn and door to main that links to Gateway
- added a spawn and door to halloween that links to Mystical Forest
* refactor exchange; use `distance` instead of `simple_distance`
* fix: put distance in a variable
* refactor: use Math.floor over parseInt
* rename variable to avoid name conflict
* Align firebow with other fire weapons
Detailed changes:
- Now possible to dismantle firebow
- Firebow essenceoffire cost reduced to 1 (was 2)
- Firebow crafting cost reduced to 20k (was 40k)
- Firebow can be looted from the phoenix
- Firebow can be obtained from weaponbox
Discord suggestion thread: https://discord.com/channels/238332476743745536/1228326390294646834/1228326390294646834
* Fix firebow grade
* remove the temp monster drop limitation
* clarity... enhance!
* move shouldItemDrop back into drop_something for scoped variables
* docstring enhancement
* remove the artifact comparison operator and item[0]
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Co-authored-by: Mark Tur <mark.tur@warnermedia.com>