tweak drop table multiplier logic

This commit is contained in:
Kent Rasmussen
2026-02-13 13:15:45 +09:00
parent f41205453e
commit dcb986048b
+4 -4
View File
@@ -2059,10 +2059,10 @@ function drop_something(player, monster, share) {
// if(player.level<50 && monster.type=="goo" && mode.low49_200xgoo) monster_mult=200;
if (D.drops.monsters[monster.type] && player.tskin != "konami") {
D.drops.monsters[monster.type].forEach(function (item) {
let itemShouldDrop = shouldItemDrop(item);
if (itemShouldDrop || mode.drop_all) {
// /hp_mult - removed [13/07/18]
for (var d = 0; d < B.drop_table_multiplier; d++) {
for (let d = 0; d < B.drop_table_multiplier; d++) {
let itemShouldDrop = shouldItemDrop(item);
if (itemShouldDrop || mode.drop_all) {
// /hp_mult - removed [13/07/18]
drop_item_logic(drop, item, is_pvp);
}
}