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Merge pull request #60 from FreezePhoenix/patch-6
Make Sugar Rush more consistent with the other abilities
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@@ -3300,6 +3300,7 @@ weapons={
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"explosion":20,
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"skin":"glolipop",
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"ability":"sugarrush",
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"attr0": 0.25,
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"damage_type":"physical",
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"upgrade":{
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"explosion":2,
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@@ -3317,6 +3318,7 @@ weapons={
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"skin":"ololipop",
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"damage_type":"physical",
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"ability":"sugarrush",
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"attr0": 0.25,
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"upgrade":{
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"explosion":2,
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},
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@@ -3497,6 +3499,7 @@ weapons={
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"skin":"candycanesword",
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"damage_type":"physical",
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"ability":"sugarrush",
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"attr0": 0.25,
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"upgrade":{
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"range":-0.5,
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},
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+1
-1
@@ -3190,7 +3190,7 @@ function render_item(selector,args)
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else if(item.ability=="sugarrush")
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{
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html+=bold_prop_line("Ability","Sugar Rush","#D64770");
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html+="<div style='color: #C3C3C3'>"+"Trigger a Sugar Rush on attack with 0.25% chance. Gain 240 Attack Speed for 10 seconds!</div>";
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html+="<div style='color: #C3C3C3'>"+"Trigger a Sugar Rush on attack with "+prop.attr0+"% chance. Gain 240 Attack Speed for 10 seconds!</div>";
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}
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else if(item.ability=="restore_mp")
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{
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+1
-1
@@ -3476,7 +3476,7 @@ function complete_attack(attacker, target, info) {
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add_condition(target, c);
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}
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});
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if (info.procs && attacker.a.sugarrush && Math.random() < 0.0025) {
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if (info.procs && attacker.a.sugarrush && Math.random() < attacker.a.sugarrush.attr0 / 100) {
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def.trigger = "sugarrush";
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add_condition(attacker, "sugarrush");
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disappearing_text(attacker.socket, attacker, "SUGAR RUSH!", { xy: 1, size: "huge", color: "sugar", nv: 1 }); //target.is_player&&"huge"||undefined
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