reference the correct variables (charm & destroy)

This commit is contained in:
Kent Rasmussen
2023-12-09 10:14:47 +09:00
parent 5bc2e685d1
commit 02b2a2cf10
+2 -2
View File
@@ -7186,7 +7186,7 @@ function init_io() {
xy_emit(G.maps.spookytown.ref.poof, "upgrade", { type: "poof", success: 1 });
}
resend(player, "reopen" + add);
success_response("destroyed", { name: name, num: num, cevent: "destroy" });
success_response("destroyed", { name: name, num: data.num, cevent: "destroy" });
});
socket.on("join_giveaway", function (data) {
var player = players[socket.id];
@@ -8797,7 +8797,7 @@ function init_io() {
player.to_resend = "u+cid";
} else if (data.name == "charm") {
consume_mp(player, gSkill.mp);
if (Math.random() > attacker.a.charm.attr0 / 100) {
if (Math.random() > player.a.charm.attr0 / 100) {
socket.emit("game_response", "charm_failed");
xy_emit(player, "ui", { type: "charm", name: player.name, id: target.id, fail: true });
} else {