Files
adventureland/examples/do_potion_runs.js
T
2017-03-13 02:12:38 +03:00

56 lines
1.2 KiB
JavaScript

setInterval(function(){
use_hp_or_mp();
loot();
if(is_moving(character)) return;
if(item_quantity("mpot0")<5) // item_quantity is defined below
{
smart_move({to:"potions",return:true},function(){ buy("mpot0",10); });
// {to:"potions"} is ~equal to {"map":"main","x":56,"y":-122}
// {return:true} brings you back to your original position
// while the smart_move is happening, is_moving is false
// therefore the attack routine doesn't execute
// when the smart_move destination is reached
// buy("mpot0",10); executes and buys 10 potions
return;
}
var target=get_targeted_monster();
if(!target)
{
target=get_nearest_monster({min_xp:100,max_att:120});
if(target) change_target(target);
else
{
set_message("No Monsters");
return;
}
}
if(!in_attack_range(target))
{
move(
character.real_x+(target.real_x-character.real_x)/2,
character.real_y+(target.real_y-character.real_y)/2
);
// Walk half the distance
}
else if(can_attack(target))
{
set_message("Attacking");
attack(target);
}
},250);
function item_quantity(name)
{
for(var i=0;i<42;i++)
{
if(character.items[i] && character.items[i].name==name) return character.items[i].q||0;
}
return 0;
}