adventureland
CODE Documentation for Adventure Land MMORPG https://adventure.land
Ps. Right now the documentation is in-game at https://adventure.land/docs
Ps 2. Type /codes in the Steam or Mac client, the auto synced folder also includes relevant libraries
Character / Players / Monsters
- Properties
- .real_x
- .real_y
- .hp / .max_hp
- .mp / .max_mp
- .xp / .max_xp
- .party / .name / .rip / .afk / .code / .target / .id / .moving + more
- show_json(character) to see all the properties
Things to Inspect
Replace everything on CODE with these show_json's
show_json(character)show_json(character.items)show_json(character.slots)show_json(get_target())show_json(parent.G.monsters)show_json(parent.G.items)show_json(parent.G.skills)show_json(parent.G.npcs)show_json(parent.M)
Provided Functions
move(character.real_x,character.real_y)
Moves the character
get_nearest_monster({max_att:100,min_xp:10,target:"Name",no_target:true})
Return's the nearest monster, you might want to target that return value with change_target
target: Picks monsters that only target that name
no_target: Picks monster that aren't targeting anyone
use_hp_or_mp()
Uses a very basic logic to either use hp or mp pot
get_target()
Returns your current target
get_target_of(entity)
New, powerful feature, returns the target entity for both players and monsters
Suggestion for Fun: Code your characters to target and attack what you are targeting, even if you don't engage a monster, you can make your characters (or side-characters) engage by just clicking :)
change_target(target)
Targets the player or monster
loot()
Loots the chests on the map
attack(target)
Attacks the target
heal(target)
Heals the target
game_log(message,color)
Adds a message to game's right log
show_json(character.items)
Renders the argument as json, to inspect, learn, use
set_message("Code Active")
Sets the IFrame message, the one in the right bottom corner
runner_functions.js
There are more functions, examples in runner_functions.js and on the game's main CODE
Future Plans
As the game progresses, the CODE feature will refine, you will be able to create/save your own code in-game, and hopefully much much more
With the introduction of PVP, Trade, Events and similar stuff, the CODE capabilities should get pretty interesting
I'm also planning to add Networking between characters, so one might create a small team of bot helpers, or create a PVP team that consist entirely of bots
Usage / Notes
- You have to keep the browser focused
- Otherwise browsers slow down the game
- Opening the game in a new window might be a good idea
- Keep in mind that CODE is currently an early prototype
- CODE runs in an IFrame, feel free to interact with parent
- You are free to inspect the client game code
- You can freely emulate a regular player
- Please don't use the CODE to hinder other players or the server
- You should be safe as long as the interval is 250ms
- Feel free to use Github Issues for Questions
- Ideally, at each Interval, move, attack, use/buy only once :)