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Update phoenix_hunter.js
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@@ -4,6 +4,7 @@ setInterval(function(){
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loot();
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loot();
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if(is_moving(character)) return;
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if(is_moving(character)) return;
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// IDEA: Instead of returning when is_moving, if character.targets<2, farm nearby monsters if they are in_attack_range
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var target=get_nearest_monster({type:"phoenix"});
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var target=get_nearest_monster({type:"phoenix"});
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if(!target)
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if(!target)
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@@ -20,7 +21,6 @@ setInterval(function(){
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character.real_x+(target.real_x-character.real_x)/2,
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character.real_x+(target.real_x-character.real_x)/2,
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character.real_y+(target.real_y-character.real_y)/2
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character.real_y+(target.real_y-character.real_y)/2
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);
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);
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// Walk half the distance
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}
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}
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else if(can_attack(target))
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else if(can_attack(target))
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{
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{
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