diff --git a/examples/phoenix_hunter.js b/examples/phoenix_hunter.js index c9e05b0..53942e7 100644 --- a/examples/phoenix_hunter.js +++ b/examples/phoenix_hunter.js @@ -4,6 +4,7 @@ setInterval(function(){ loot(); if(is_moving(character)) return; + // IDEA: Instead of returning when is_moving, if character.targets<2, farm nearby monsters if they are in_attack_range var target=get_nearest_monster({type:"phoenix"}); if(!target) @@ -20,7 +21,6 @@ setInterval(function(){ character.real_x+(target.real_x-character.real_x)/2, character.real_y+(target.real_y-character.real_y)/2 ); - // Walk half the distance } else if(can_attack(target)) {