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tweak drop table multiplier logic
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+1
-1
@@ -2059,10 +2059,10 @@ function drop_something(player, monster, share) {
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// if(player.level<50 && monster.type=="goo" && mode.low49_200xgoo) monster_mult=200;
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if (D.drops.monsters[monster.type] && player.tskin != "konami") {
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D.drops.monsters[monster.type].forEach(function (item) {
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for (let d = 0; d < B.drop_table_multiplier; d++) {
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let itemShouldDrop = shouldItemDrop(item);
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if (itemShouldDrop || mode.drop_all) {
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// /hp_mult - removed [13/07/18]
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for (var d = 0; d < B.drop_table_multiplier; d++) {
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drop_item_logic(drop, item, is_pvp);
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}
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}
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