From dcb986048bdef28b73cbae2a638debcbd43d7d3e Mon Sep 17 00:00:00 2001 From: Kent Rasmussen Date: Fri, 13 Feb 2026 13:15:45 +0900 Subject: [PATCH] tweak drop table multiplier logic --- node/server.js | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/node/server.js b/node/server.js index 6fcff3b..4a46a1f 100644 --- a/node/server.js +++ b/node/server.js @@ -2059,10 +2059,10 @@ function drop_something(player, monster, share) { // if(player.level<50 && monster.type=="goo" && mode.low49_200xgoo) monster_mult=200; if (D.drops.monsters[monster.type] && player.tskin != "konami") { D.drops.monsters[monster.type].forEach(function (item) { - let itemShouldDrop = shouldItemDrop(item); - if (itemShouldDrop || mode.drop_all) { - // /hp_mult - removed [13/07/18] - for (var d = 0; d < B.drop_table_multiplier; d++) { + for (let d = 0; d < B.drop_table_multiplier; d++) { + let itemShouldDrop = shouldItemDrop(item); + if (itemShouldDrop || mode.drop_all) { + // /hp_mult - removed [13/07/18] drop_item_logic(drop, item, is_pvp); } }