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Merge pull request #171 from earthiverse/feature/nerf-heal
Have fear affect heal, too
This commit is contained in:
+22
-11
@@ -166,6 +166,7 @@ var mode = {
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all_smart: 1,
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prevent_external: 0, // for "test" / "hardcore"
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pvp_level_gap: 0, // have to be within 10 level to attack
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fear_affects_heal: 1, // when feared heal output is lowered
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};
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var events = {
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// SEASONS
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@@ -1418,20 +1419,30 @@ function calculate_player_stats(player) {
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(player.level > 20 && 0.04) ||
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0.05;
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var excess = max(
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player.fear = Math.max(
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0,
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max(player.targets_p - player.courage, max(player.targets_m - player.mcourage, player.targets_u - player.pcourage)),
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player.targets_p - player.courage,
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player.targets_m - player.mcourage,
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player.targets_u - player.pcourage,
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);
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var sredux = [0, 20, 40, 70, 80, 90, 100];
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player.speed -= sredux[min(sredux.length - 1, excess)];
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if (excess > 2) {
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player.attack = round(player.attack * 0.2);
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} else if (excess > 1) {
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player.attack = round(player.attack * 0.4);
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} else if (excess) {
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player.attack = round(player.attack * 0.6);
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const sredux = [0, 20, 40, 70, 80, 90, 100];
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player.speed -= sredux[Math.min(sredux.length - 1, player.fear)];
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if (player.fear > 2) {
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player.attack = Math.round(player.attack * 0.2);
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if (mode.fear_affects_heal) {
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player.heal = Math.round(player.heal * 0.2);
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}
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} else if (player.fear > 1) {
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player.attack = Math.round(player.attack * 0.4);
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if (mode.fear_affects_heal) {
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player.heal = Math.round(player.heal * 0.4);
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}
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} else if (player.fear) {
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player.attack = Math.round(player.attack * 0.6);
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if (mode.fear_affects_heal) {
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player.heal = Math.round(player.heal * 0.6);
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}
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}
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player.fear = excess;
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if (player.map == "winterland") {
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player.speed *= 0.95;
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