Update README.md

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Kaan Soral
2017-04-21 18:01:38 +03:00
committed by GitHub
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@@ -31,52 +31,52 @@ Replace everything on CODE with these show_json's
### Provided Functions ### Provided Functions
####move(character.real_x,character.real_y) #### move(character.real_x,character.real_y)
Moves the character Moves the character
####get_nearest_monster({max_att:100,min_xp:10,target:"Name",no_target:true}) #### get_nearest_monster({max_att:100,min_xp:10,target:"Name",no_target:true})
Return's the nearest monster, you might want to target that return value with `change_target` Return's the nearest monster, you might want to target that return value with `change_target`
target: Picks monsters that only target that name target: Picks monsters that only target that name
no_target: Picks monster that aren't targeting anyone no_target: Picks monster that aren't targeting anyone
####use_hp_or_mp() #### use_hp_or_mp()
Uses a very basic logic to either use hp or mp pot Uses a very basic logic to either use hp or mp pot
####get_target() #### get_target()
Returns your current target Returns your current target
####get_target_of(entity) #### get_target_of(entity)
New, powerful feature, returns the target entity for both players and monsters New, powerful feature, returns the target entity for both players and monsters
Suggestion for Fun: Code your characters to target and attack what you are targeting, even if you don't engage a monster, you can make your characters (or side-characters) engage by just clicking :) Suggestion for Fun: Code your characters to target and attack what you are targeting, even if you don't engage a monster, you can make your characters (or side-characters) engage by just clicking :)
####change_target(target) #### change_target(target)
Targets the player or monster Targets the player or monster
####loot() #### loot()
Loots the chests on the map Loots the chests on the map
####attack(target) #### attack(target)
Attacks the target Attacks the target
####heal(target) #### heal(target)
Heals the target Heals the target
####game_log(message,color) #### game_log(message,color)
Adds a message to game's right log Adds a message to game's right log
####show_json(character.items) #### show_json(character.items)
Renders the argument as json, to inspect, learn, use Renders the argument as json, to inspect, learn, use
####set_message("Code Active") #### set_message("Code Active")
Sets the IFrame message, the one in the right bottom corner Sets the IFrame message, the one in the right bottom corner
####runner_functions.js #### runner_functions.js
There are more functions, examples in runner_functions.js and on the game's main CODE There are more functions, examples in runner_functions.js and on the game's main CODE
###Future Plans ### Future Plans
As the game progresses, the CODE feature will refine, you will be able to create/save your own code in-game, and hopefully much much more As the game progresses, the CODE feature will refine, you will be able to create/save your own code in-game, and hopefully much much more
With the introduction of PVP, Trade, Events and similar stuff, the CODE capabilities should get pretty interesting With the introduction of PVP, Trade, Events and similar stuff, the CODE capabilities should get pretty interesting