From 87132049e69c7d70833d0a57255ce0bf98b2b3a8 Mon Sep 17 00:00:00 2001 From: Kaan Soral Date: Fri, 21 Apr 2017 18:01:38 +0300 Subject: [PATCH] Update README.md --- README.md | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/README.md b/README.md index 6bc2caf..bf37a31 100644 --- a/README.md +++ b/README.md @@ -31,52 +31,52 @@ Replace everything on CODE with these show_json's ### Provided Functions -####move(character.real_x,character.real_y) +#### move(character.real_x,character.real_y) Moves the character -####get_nearest_monster({max_att:100,min_xp:10,target:"Name",no_target:true}) +#### get_nearest_monster({max_att:100,min_xp:10,target:"Name",no_target:true}) Return's the nearest monster, you might want to target that return value with `change_target` target: Picks monsters that only target that name no_target: Picks monster that aren't targeting anyone -####use_hp_or_mp() +#### use_hp_or_mp() Uses a very basic logic to either use hp or mp pot -####get_target() +#### get_target() Returns your current target -####get_target_of(entity) +#### get_target_of(entity) New, powerful feature, returns the target entity for both players and monsters Suggestion for Fun: Code your characters to target and attack what you are targeting, even if you don't engage a monster, you can make your characters (or side-characters) engage by just clicking :) -####change_target(target) +#### change_target(target) Targets the player or monster -####loot() +#### loot() Loots the chests on the map -####attack(target) +#### attack(target) Attacks the target -####heal(target) +#### heal(target) Heals the target -####game_log(message,color) +#### game_log(message,color) Adds a message to game's right log -####show_json(character.items) +#### show_json(character.items) Renders the argument as json, to inspect, learn, use -####set_message("Code Active") +#### set_message("Code Active") Sets the IFrame message, the one in the right bottom corner -####runner_functions.js +#### runner_functions.js There are more functions, examples in runner_functions.js and on the game's main CODE -###Future Plans +### Future Plans As the game progresses, the CODE feature will refine, you will be able to create/save your own code in-game, and hopefully much much more With the introduction of PVP, Trade, Events and similar stuff, the CODE capabilities should get pretty interesting