Update README.md

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Kaan Soral
2017-04-21 18:01:38 +03:00
committed by GitHub
parent ce49763e98
commit 87132049e6
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@@ -31,52 +31,52 @@ Replace everything on CODE with these show_json's
### Provided Functions
####move(character.real_x,character.real_y)
#### move(character.real_x,character.real_y)
Moves the character
####get_nearest_monster({max_att:100,min_xp:10,target:"Name",no_target:true})
#### get_nearest_monster({max_att:100,min_xp:10,target:"Name",no_target:true})
Return's the nearest monster, you might want to target that return value with `change_target`
target: Picks monsters that only target that name
no_target: Picks monster that aren't targeting anyone
####use_hp_or_mp()
#### use_hp_or_mp()
Uses a very basic logic to either use hp or mp pot
####get_target()
#### get_target()
Returns your current target
####get_target_of(entity)
#### get_target_of(entity)
New, powerful feature, returns the target entity for both players and monsters
Suggestion for Fun: Code your characters to target and attack what you are targeting, even if you don't engage a monster, you can make your characters (or side-characters) engage by just clicking :)
####change_target(target)
#### change_target(target)
Targets the player or monster
####loot()
#### loot()
Loots the chests on the map
####attack(target)
#### attack(target)
Attacks the target
####heal(target)
#### heal(target)
Heals the target
####game_log(message,color)
#### game_log(message,color)
Adds a message to game's right log
####show_json(character.items)
#### show_json(character.items)
Renders the argument as json, to inspect, learn, use
####set_message("Code Active")
#### set_message("Code Active")
Sets the IFrame message, the one in the right bottom corner
####runner_functions.js
#### runner_functions.js
There are more functions, examples in runner_functions.js and on the game's main CODE
###Future Plans
### Future Plans
As the game progresses, the CODE feature will refine, you will be able to create/save your own code in-game, and hopefully much much more
With the introduction of PVP, Trade, Events and similar stuff, the CODE capabilities should get pretty interesting