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Update happy_holidays.js
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@@ -2,12 +2,12 @@ var attack_mode=true
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function happy_holidays()
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function happy_holidays()
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{
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{
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if(!G.maps.main.xmas_tree) return; // If this happens, the event is over
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if(!G.maps.main.ref.xmas_tree) return; // If this happens, the event is over
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if(character.s.xmas2) return; // If you already have the buff, no need to get re-buffed
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if(character.s.xmas2) return; // If you already have the buff, no need to get re-buffed
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G.maps.main.xmas_tree.return=true;
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G.maps.main.ref.xmas_tree.return=true;
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// If first argument of "smart_move" includes "return"
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// If first argument of "smart_move" includes "return"
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// You are placed back to your original point
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// You are placed back to your original point
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smart_move(G.maps.main.xmas_tree,function(){
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smart_move(G.maps.main.ref.xmas_tree,function(){
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// This executes when we reach our destination
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// This executes when we reach our destination
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parent.socket.emit("interaction",{type:"xmas_tree"});
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parent.socket.emit("interaction",{type:"xmas_tree"});
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say("Happy Holidays!");
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say("Happy Holidays!");
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@@ -50,7 +50,3 @@ setInterval(function(){
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}
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}
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},1000/4); // Loops every 1/4 seconds.
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},1000/4); // Loops every 1/4 seconds.
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// NOTE: If the tab isn't focused, browsers slow down the game
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// Learn Javascript: https://www.codecademy.com/learn/learn-javascript
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// Write your own CODE: https://github.com/kaansoral/adventureland
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