From 787b1481fe6dcfd69e57994a009a04cc68b4f76c Mon Sep 17 00:00:00 2001 From: Kaan Soral Date: Sat, 15 Dec 2018 05:10:13 +0300 Subject: [PATCH] Update happy_holidays.js --- examples/happy_holidays.js | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/examples/happy_holidays.js b/examples/happy_holidays.js index a73ef45..49448fb 100644 --- a/examples/happy_holidays.js +++ b/examples/happy_holidays.js @@ -2,12 +2,12 @@ var attack_mode=true function happy_holidays() { - if(!G.maps.main.xmas_tree) return; // If this happens, the event is over + if(!G.maps.main.ref.xmas_tree) return; // If this happens, the event is over if(character.s.xmas2) return; // If you already have the buff, no need to get re-buffed - G.maps.main.xmas_tree.return=true; + G.maps.main.ref.xmas_tree.return=true; // If first argument of "smart_move" includes "return" // You are placed back to your original point - smart_move(G.maps.main.xmas_tree,function(){ + smart_move(G.maps.main.ref.xmas_tree,function(){ // This executes when we reach our destination parent.socket.emit("interaction",{type:"xmas_tree"}); say("Happy Holidays!"); @@ -50,7 +50,3 @@ setInterval(function(){ } },1000/4); // Loops every 1/4 seconds. - -// NOTE: If the tab isn't focused, browsers slow down the game -// Learn Javascript: https://www.codecademy.com/learn/learn-javascript -// Write your own CODE: https://github.com/kaansoral/adventureland