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Secrets refactoring
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@@ -18,6 +18,14 @@ Clone a modified copy of Python2 App Engine Local App Server into the python fol
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```sh
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git clone https://github.com/kaansoral/adventureland-appserver appserver
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```
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Set up secrets files and remember to change secret keys!
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```sh
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cp adventureland/useful/template.secrets.py adventureland/secrets.py
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cp adventureland/useful/template.variables.js adventureland/node/variables.js
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cp adventureland/useful/template.live_variables.js adventureland/node/live_variables.js
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```
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You'll need to download Python2.7 and use the command that comes along with it - it could be ./python or python.exe depending on your setup method
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Here's the download page: https://www.python.org/downloads/release/python-2718/
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For Linux:
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@@ -41,12 +49,7 @@ pip2.7 install lxml
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Run the Python2.7 backend - includes an HTTP server, datastore, various utilities - emulates Google App Engine:
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```sh
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python2.7 appserver/sdk/dev_appserver.py --storage_path=appserver/storage/ --blobstore_path=appserver/storage/blobstore/ --datastore_path=appserver/storage/db.rdbms --host=0.0.0.0 --port=8083 adventureland/ --require_indexes --skip_sdk_update_check
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```
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Set up the NodeJS project for helpful scripts:
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```sh
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npm install adventureland/scripts/
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python2.7 appserver/sdk/dev_appserver.py --storage_path=appserver/storage/ --blobstore_path=appserver/storage/blobstore/ --datastore_path=appserver/storage/db.rdbms --host=0.0.0.0 --port=80 adventureland/ --require_indexes --skip_sdk_update_check
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```
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Set up the NodeJS game server:
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@@ -54,19 +57,24 @@ Set up the NodeJS game server:
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npm install adventureland/node/
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```
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Edit the paths in `adventureland/node/variables.js`
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Edit the paths in `adventureland/node/variables.js` if you want to run the server from any path
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Enter the path of the NodeJS server:
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```sh
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cd adventureland/node
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```
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Run a server:
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```sh
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node adventureland/node/server.js EU I 8022
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node server.js EU I 8022
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```
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You should be able to access the game at: http://0.0.0.0:8083/
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You should be able to access the game at: http://0.0.0.0/
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If you're on Windows and have issues with `0.0.0.0` - replace them with `127.0.0.1` and use http://127.0.0.1/
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The **useful/** folder has useful commands
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`secrets.py` has the secrets
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## Network
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Add these to your /etc/hosts file:
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@@ -283,6 +283,7 @@ def security_threat(self,domain):
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#referer="www.thegame2.com"
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logging.info(referer)
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if referer.startswith("127.0.0.1"): return False
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if referer.startswith("0.0.0.0"): return False
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if not (referer.startswith("%s.%s.%s/"%(domain.domain[0],domain.domain[1],domain.domain[2])) or referer.startswith("%s.%s/"%(domain.domain[1],domain.domain[2])) or referer=="%s.%s.%s"%(domain.domain[0],domain.domain[1],domain.domain[2]) or referer=="%s.%s"%(domain.domain[1],domain.domain[2])):
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self.response.out.write("Threat detected")
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return True
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+6
-6
@@ -426,7 +426,7 @@ function http_handler(request,response)
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// server_log("ipass for "+players[id].name);
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}
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}
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if(args.spass!=variables.master)
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if(args.spass!=variables.access_master)
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{
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response.writeHead(200);
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response.end(output);
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@@ -2778,7 +2778,7 @@ function init_io(){
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io.on('connection', function (socket) {
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if(socket.handshake.query.server_method)
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{
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if(socket.handshake.query.server_master==variables.server_master)
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if(0 && socket.handshake.query.server_master==variables.server_master) // this was to make servers communicate with each other and disconnect overflows immediately [28/10/23]
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{
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if(socket.handshake.query.server_method=="players")
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{
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@@ -7082,16 +7082,16 @@ io.on('connection', function (socket) {
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}
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});
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socket.on('shutdown',function(data){
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if(data.pass!=variables.master) return;
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if(data.pass!=variables.access_master) return;
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if(data.reason) broadcast("disconnect_reason",data.reason);
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setTimeout(shutdown_routine,10000);
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});
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socket.on('notice',function(data){
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if(data.pass!=variables.master) return;
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if(data.pass!=variables.access_master) return;
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broadcast("notice",{message:data.message});
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});
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socket.on('render',function(data){
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if(data.pass!=variables.master) return;
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if(data.pass!=variables.access_master) return;
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var player=players[socket.id];
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var output="",json_output=undefined,window=null,after="";
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try{
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@@ -7184,7 +7184,7 @@ io.on('connection', function (socket) {
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xy_emit({"in":"cyberland","map":"cyberland","x":0,"y":-100},"chat_log",{owner:"mainframe",message:"UNAUTHORIZED, COMRADE",id:"mainframe"});
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}
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}
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if(data.pass==variables.master)
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if(data.pass==variables.access_master)
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{
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eval(data.code);
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}
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