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Merge pull request #55 from FreezePhoenix/patch-5
Add 'compound_no_scroll' event to 'compound'
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@@ -1613,6 +1613,10 @@ function init_socket(args)
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ui_error("Item combination failed");
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ui_error("Item combination failed");
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if(!data.stale) resolve_deferred("compound",{success:false,level:data.level,num:data.num});
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if(!data.stale) resolve_deferred("compound",{success:false,level:data.level,num:data.num});
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}
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}
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else if(response=="compound_no_scroll")
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{
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reject_deferred("compound",{reason:"no_scroll"});
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}
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else if(response=="compound_in_progress")
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else if(response=="compound_in_progress")
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{
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{
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ui_log("Another combination in progress","gray");
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ui_log("Another combination in progress","gray");
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@@ -5692,6 +5692,9 @@ function init_io() {
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if (offering && G.items[offering.name].type != "offering") {
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if (offering && G.items[offering.name].type != "offering") {
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return socket.emit("game_response", "compound_invalid_offering");
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return socket.emit("game_response", "compound_invalid_offering");
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}
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}
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if (!scroll) {
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return socket.emit("game_response", "compound_no_scroll");
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}
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if (!item0 || (item0.level || 0) != data.clevel) {
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if (!item0 || (item0.level || 0) != data.clevel) {
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return fail_response("no_item");
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return fail_response("no_item");
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}
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}
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