Merge pull request #72 from FreezePhoenix/patch-7

Make Charm more consistent with other abilities
This commit is contained in:
Kaan Soral
2023-12-08 22:24:41 +03:00
committed by GitHub
2 changed files with 6 additions and 1 deletions
+5
View File
@@ -3192,6 +3192,11 @@ function render_item(selector,args)
html+=bold_prop_line("Ability","Sugar Rush","#D64770");
html+="<div style='color: #C3C3C3'>"+"Trigger a Sugar Rush on attack with "+prop.attr0+"% chance. Gain 240 Attack Speed for 10 seconds!</div>";
}
else if(item.ability=="charm")
{
html+=bold_prop_line("Ability","Charm","#D64770");
html+="<div style='color: #C3C3C3'>"+"Charm an enemy with "+prop.attr0+"% chance. Activate the ability from the 'SKILLS' system.</div>";
}
else if(item.ability=="restore_mp")
{
html+=bold_prop_line("Ability","Restore MP","#5D9ED9");
+1 -1
View File
@@ -8797,7 +8797,7 @@ function init_io() {
player.to_resend = "u+cid";
} else if (data.name == "charm") {
consume_mp(player, gSkill.mp);
if (Math.random() > 0.01) {
if (Math.random() > attacker.a.charm.attr0 / 100) {
socket.emit("game_response", "charm_failed");
xy_emit(player, "ui", { type: "charm", name: player.name, id: target.id, fail: true });
} else {