diff --git a/js/html.js b/js/html.js index 155bbc4..223fbb2 100644 --- a/js/html.js +++ b/js/html.js @@ -3192,6 +3192,11 @@ function render_item(selector,args) html+=bold_prop_line("Ability","Sugar Rush","#D64770"); html+="
"+"Trigger a Sugar Rush on attack with "+prop.attr0+"% chance. Gain 240 Attack Speed for 10 seconds!
"; } + else if(item.ability=="charm") + { + html+=bold_prop_line("Ability","Charm","#D64770"); + html+="
"+"Charm an enemy with "+prop.attr0+"% chance. Activate the ability from the 'SKILLS' system.
"; + } else if(item.ability=="restore_mp") { html+=bold_prop_line("Ability","Restore MP","#5D9ED9"); diff --git a/node/server.js b/node/server.js index a434017..199f17c 100644 --- a/node/server.js +++ b/node/server.js @@ -8797,7 +8797,7 @@ function init_io() { player.to_resend = "u+cid"; } else if (data.name == "charm") { consume_mp(player, gSkill.mp); - if (Math.random() > 0.01) { + if (Math.random() > attacker.a.charm.attr0 / 100) { socket.emit("game_response", "charm_failed"); xy_emit(player, "ui", { type: "charm", name: player.name, id: target.id, fail: true }); } else {