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48 lines
3.3 KiB
HTML
48 lines
3.3 KiB
HTML
<div class="title mt15">Attributes</div> <div class="mb5"></div>
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<div class="gray mb"><span style="color: #3A3B3B">Strength:</span> Increases HP, Armor. <!--Increases the attack of warriors.--></div>
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<div class="gray mb"><span style="color: #3A3B3B">Intelligence:</span> Increases MP, Resistance. <!--Increases the attack of mages.--></div>
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<div class="gray mb"><span style="color: #3A3B3B">Dexterity:</span> Increases the attack speed, run speed.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Vitality:</span> Increases HP proportional to level.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Fortitude:</span> Reduces player versus player damage, diminishingly.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Armor:</span> 100 Armor reduces incoming physical damage by 10%, diminishingly.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Resistance:</span> 100 Resistance reduces incoming magical damage by 10%, diminishingly.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Damage:</span> Proportionally increases the attack.</div>
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<div class="gray mb"><span style="color: #3A3B3B">A.Speed:</span> Attack frequency.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Range:</span> Increases the attack range.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Speed:</span> Increases the run speed.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Stat:</span> Becomes a main attribute with a scroll.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Evasion:</span> Evade physical attacks.</div>
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<div class="gray mb"><span style="color: #3A3B3B">A.Piercing:</span> Pierce through armor.</div>
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<div class="gray mb"><span style="color: #3A3B3B">R.Piercing:</span> Pierce through resistance.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Crit:</span> % chance to deal double damage.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Reflection:</span> Reflect magical attacks back.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Damage Return:</span> Returns melee damage.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Lifesteal:</span> Steals % of net damage dealt as HP.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Manasteal:</span> Steals % of net damage dealt as MP, if exists.</div>
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<div class="gray mb"><span style="color: #3A3B3B">Courage:</span> Number of monsters that can target you, before fear kicks in.</div>
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<div class="divider"></div>
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<div class="title mt15">Classes</div> <div class="mb5"></div>
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<div>Warriors, Rogues and Rangers deal physical damage while Mages and Priests deal magical damage. Merchants can't attack and they gain experience by buying and selling items from other players. Priests can heal other players but their damage is only 40% of their heal.</div>
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<div class="divider"></div>
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<div class="title mt15">Skills</div> <div class="mb5"></div>
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<div>Each class have it's own skills. As the game is in development the skills are ever changing and improving. You can check out your class skills from the <div class='gamebutton gamebutton-small' onclick="btc(event); if(character){ hide_modal(); render_skills(); }">SKILLS</div> system.</div>
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<style>
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.title{
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color: #406944;
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font-size: 36px;
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margin-top: 15px;
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}
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.divider{
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margin-top: 15px;
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height: 5px;
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background-color: gray;
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margin-left: -26px;
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margin-right: -26px;
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}
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</style> |