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adventurelandX/docs/functions/buy.html
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2023-10-15 13:06:58 +03:00

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<p>
Arguments:
<div>&nbsp;<b>*</b> String - An item key name from G.items</div>
<div>&nbsp;<b>*</b> Integer - (Optional) Quantity</div>
</p>
<p>
Returns:
<div>&nbsp; <b>*</b> Promise</div>
</p>
<p>List of available key names: <span class="xlabel" onclick="code_eval($(this).html())">show_json(Object.keys(G.items))</span></p>
<p>Example usages:</p>
<div class='code'>
buy("shoes");
buy("hpot0",100);
buy("coat").then(function(data){
game_log("Got a new coat at the "+data.num+"th inventory slot!");
});
buy("shoes").then(
function(data){
game_log("New shoes!");
},
function(data){
game_log("Can't buy shoes :(");
},
);
</div>
<p>Promise Reference:</p>
<span class='dlabel'>"resolve"</span>
<div class='code'>
{
name: "coat",
num: 0, // Inventory slot 0
q: 1, // Quantity
cost: 6000, // Gold spent
}
</div>
<div style='margin-bottom: 10px'></div>
<span class='dlabel'>"reject"</span>
<div class='code'>
{
reason: "distance", // Too far away from an NPC
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "not_buyable", // Can't buy this from an NPC
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "space", // No inventory space
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "cost", // Don't have enough gold
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "bank", // If operation isn't allowed inside
}
</div>
<p></p>
<span class='redlabel'>"source"</span>