Files
adventurelandX/utility/htmls/imagesets/selector.html
T

162 lines
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HTML

<!DOCTYPE html>
<html>
<head>
<script src="/js/jquery/jquery-{{domain.jquery_version}}.min.js"></script>
<script src="/js/common_functions.js?v={{domain.v}}"></script>
<script src="/js/functions.js?v={{domain.v}}"></script>
<script src="/data.js?v={{domain.v}}"></script>
<link href="/css/index.css?v={{domain.v}}" rel="stylesheet" type="text/css" />
<link href="/css/common.css?v={{domain.v}}" rel="stylesheet" type="text/css" />
<style>
html,
body {
background: black;
}
body {
overflow-y: scroll;
}
.sprite {
display: inline-block;
border: 2px solid gray;
margin: 2px;
}
.has-position {
border-color: yellow;
}
.has-item {
border-color: red;
}
</style>
<script>
// Wait for DOM to load
$(function () {
// TODO: prepare / show a little items.py snippet for easy copy paste?
const current_itemset = "{{name}}";
const itemsBySkin = {};
for (const itemKey in G.items) {
const item = G.items[itemKey];
if (!item.skin) continue;
item.id = itemKey;
if (!itemsBySkin[item.skin]) {
itemsBySkin[item.skin] = [];
}
itemsBySkin[item.skin].push(item);
}
// lookup table to look up skin name in G.positions by x,y coordinates
const skinByXY = {};
for (const skin in G.positions) {
const [itemset, x, y] = G.positions[skin];
let key = itemset == "" ? "pack_20" : itemset; // html.js item_container defaults to pack_20 if no itemset is specified
if (!skinByXY[key]) {
skinByXY[key] = [];
}
if (!skinByXY[key][x]) {
skinByXY[key][x] = [];
}
if (!skinByXY[key][x][y]) {
skinByXY[key][x][y] = [];
}
skinByXY[key][x][y].push(skin);
}
const itemset_skins = skinByXY[current_itemset];
// loop all sprites on this sprite sheet and enhance them with info in regards to usage.
const sprites = $(".sprite");
for (const element of sprites) {
const x = element.dataset.x;
const y = element.dataset.y;
const skins = itemset_skins[x] && itemset_skins[x][y] ? itemset_skins[x][y] : [];
let hasPosition = false;
let hasItem = false;
let title = [`${x},${y}`];
for (const skin of skins) {
const position = G.positions[skin];
if (position) {
const [itemset, x2, y2] = position;
hasPosition = true;
title.push(`G.positions.${skin} = [${itemset},${x2},${y2}]`);
}
const items = itemsBySkin[skin] ?? [];
for (const item of items) {
title.push(`G.items.${item.id} = ${item.name}`);
hasItem = true;
}
title.push("");
}
if (hasPosition) {
$(element).addClass("has-position");
}
if (hasItem) {
$(element).addClass("has-item");
}
$(element).attr("title", title.join("\n"));
}
var mode = "alert";
function clicked(x, y) {
if (mode == "alert") alert(x + "," + y);
else {
$(".element" + x + y).attr("class", "clickable element" + x + y + " rotate" + mode);
}
}
});
</script>
</head>
<body>
<div id="toprightcorner">
<div style="margin-right: 24px">
<div class="gamebutton clickable" onclick="mode=2">2</div>
<div class="gamebutton clickable" onclick="mode=4">4</div>
<div class="gamebutton clickable" onclick="mode=6">6</div>
<div class="gamebutton clickable" onclick="mode='alert'">Alert</div>
<div style="margin-bottom: 5px"></div>
<div class="gamebutton clickable" onclick="mode=8">8</div>
<div class="gamebutton clickable" onclick="mode=10">10</div>
<div class="gamebutton clickable" onclick="mode=12">12</div>
<div class="gamebutton clickable" onclick="mode=14">14</div>
</div>
</div>
<div style="color: white; background-color: black; padding: 2px; font-size: 0px">
{% for y in ys %}
<div>
{% for x in xs%}
<div
style="height: {{size*scale+6}}px; width: {{size*scale+6}}px; overflow: hidden"
class="sprite clickable element{{x}}{{y}}"
onclick="clicked({{x}},{{y}})"
data-x="{{x}}"
data-y="{{y}}"
>
<div
style="margin-left: 3px; margin-top: 3px; width: {{size*scale}}px; height: {{size*scale}}px; overflow: hidden"
>
<img
style="width: {{width*scale}}px; height: {{height*scale}}px; margin-left: -{{x*size*scale}}px; margin-top: -{{y*size*scale}}px;"
src="{{file}}"
/>
</div>
</div>
{% endfor %}
</div>
{% endfor %}
</div>
</body>
</html>