mirror of
https://github.com/gooba42/adventureland.git
synced 2026-10-15 10:59:29 -05:00
193 lines
5.2 KiB
HTML
193 lines
5.2 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<script src="/js/jquery/jquery-{{domain.jquery_version}}.min.js"></script>
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<script src="/js/common_functions.js?v={{domain.v}}"></script>
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<script src="/js/functions.js?v={{domain.v}}"></script>
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<script src="/data.js?v={{domain.v}}"></script>
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<link href="/css/index.css?v={{domain.v}}" rel="stylesheet" type="text/css" />
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<link href="/css/common.css?v={{domain.v}}" rel="stylesheet" type="text/css" />
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<style>
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html,
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body {
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background: black;
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}
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body {
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overflow-y: scroll;
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}
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.sprite {
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display: inline-block;
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border: 2px solid gray;
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margin: 2px;
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}
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.has-position {
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border-color: yellow;
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}
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.has-item,
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.has-condition,
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.has-skill {
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border-color: red;
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}
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</style>
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<script>
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// Wait for DOM to load
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$(function () {
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// TODO: prepare / show a little items.py snippet for easy copy paste?
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const current_itemset = "{{name}}";
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function mapBySkin(dictionary) {
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const bySkin = {};
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for (const key in dictionary) {
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const value = dictionary[key];
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if (!value.skin) continue;
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value.id = key;
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if (!bySkin[value.skin]) {
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bySkin[value.skin] = [];
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}
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bySkin[value.skin].push(value);
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}
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return bySkin;
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}
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const itemsBySkin = mapBySkin(G.items);
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const conditionsBySkin = mapBySkin(G.conditions);
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const skillsBySkin = mapBySkin(G.skills);
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// lookup table to look up skin name in G.positions by x,y coordinates
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const skinByXY = {};
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for (const skin in G.positions) {
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const [itemset, x, y] = G.positions[skin];
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let key = itemset == "" ? "pack_20" : itemset; // html.js item_container defaults to pack_20 if no itemset is specified
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if (!skinByXY[key]) {
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skinByXY[key] = [];
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}
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if (!skinByXY[key][x]) {
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skinByXY[key][x] = [];
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}
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if (!skinByXY[key][x][y]) {
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skinByXY[key][x][y] = [];
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}
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skinByXY[key][x][y].push(skin);
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}
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const itemset_skins = skinByXY[current_itemset];
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// loop all sprites on this sprite sheet and enhance them with info in regards to usage.
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const sprites = $(".sprite");
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for (const element of sprites) {
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const x = element.dataset.x;
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const y = element.dataset.y;
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const skins = itemset_skins[x] && itemset_skins[x][y] ? itemset_skins[x][y] : [];
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let hasPosition = false;
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let hasItem = false;
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let hasCondition = false;
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let hasSkill = false;
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let title = [`${x},${y}`];
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for (const skin of skins) {
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const position = G.positions[skin];
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if (position) {
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const [itemset, x2, y2] = position;
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hasPosition = true;
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title.push(`G.positions.${skin} = [${itemset},${x2},${y2}]`);
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}
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const items = itemsBySkin[skin] ?? [];
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for (const item of items) {
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title.push(`G.items.${item.id} = ${item.name}`);
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hasItem = true;
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}
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const conditions = conditionsBySkin[skin] ?? [];
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for (const item of conditions) {
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title.push(`G.conditions.${item.id} = ${item.name}`);
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hasCondition = true;
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}
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const skills = skillsBySkin[skin] ?? [];
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for (const item of skills) {
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title.push(`G.skills.${item.id} = ${item.name}`);
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hasSkill = true;
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}
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title.push("");
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}
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if (hasPosition) {
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$(element).addClass("has-position");
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}
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if (hasItem) {
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$(element).addClass("has-item");
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}
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if (hasCondition) {
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$(element).addClass("has-condition");
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}
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if (hasSkill) {
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$(element).addClass("has-skill");
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}
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$(element).attr("title", title.join("\n"));
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}
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});
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var mode = "alert";
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function clicked(x, y) {
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if (mode == "alert") alert(x + "," + y);
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else {
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$(".element" + x + y).attr("class", "clickable element" + x + y + " rotate" + mode);
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}
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}
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</script>
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</head>
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<body>
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<div id="toprightcorner">
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<div style="margin-right: 24px">
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<div class="gamebutton clickable" onclick="mode=2">2</div>
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<div class="gamebutton clickable" onclick="mode=4">4</div>
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<div class="gamebutton clickable" onclick="mode=6">6</div>
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<div class="gamebutton clickable" onclick="mode='alert'">Alert</div>
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<div style="margin-bottom: 5px"></div>
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<div class="gamebutton clickable" onclick="mode=8">8</div>
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<div class="gamebutton clickable" onclick="mode=10">10</div>
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<div class="gamebutton clickable" onclick="mode=12">12</div>
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<div class="gamebutton clickable" onclick="mode=14">14</div>
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</div>
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</div>
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<div style="color: white; background-color: black; padding: 2px; font-size: 0px">
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{% for y in ys %}
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<div>
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{% for x in xs%}
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<div
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style="height: {{size*scale+6}}px; width: {{size*scale+6}}px; overflow: hidden"
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class="sprite clickable element{{x}}{{y}}"
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onclick="clicked({{x}},{{y}})"
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data-x="{{x}}"
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data-y="{{y}}"
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>
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<div
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style="margin-left: 3px; margin-top: 3px; width: {{size*scale}}px; height: {{size*scale}}px; overflow: hidden"
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>
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<img
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style="width: {{width*scale}}px; height: {{height*scale}}px; margin-left: -{{x*size*scale}}px; margin-top: -{{y*size*scale}}px;"
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src="{{file}}"
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/>
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</div>
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</div>
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{% endfor %}
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</div>
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{% endfor %}
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</div>
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</body>
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</html>
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