Files
2023-10-15 13:06:58 +03:00

310 lines
7.2 KiB
HTML
Executable File

{% extends "base.html" %}
{% block "content" %}
<style>
body{
background-image: url("/rpgapp/images/128-25.jpg");
background-repeat: repeat;
}
body{cursor: url('/rpgapp/images/blank.gif'), default !important;}
</style>
<script src="//lordkaan.com:1080/socket.io/socket.io.js"></script>
<script>{% include "common.js" %}</script>
<script>
var HEIGHT=600,WIDTH=800,inited=0;
var c_x=200,c_y=200,dx=2,dy=2,to_x=-1,to_y=-1,s_x,s_y,moving=0;
var mouse_x=0,mouse_y=0;
var direction=0;
var gameCanvas,context;
var loaded=0;
var players=Array(),npeople;
var maps=new Object();
var curmap=0;
var steps=0;
var cworld=0;
var on_chat=0;
var cursor_type=1,c_cursor=0;
var gofleft=0,goftop=0;
</script>
<div id="loading" style="color: #E9F607; font-size: 1.8em; font-weight: bold; padding-top: 200px;"><img src="/rpgapp/images/ajax-loader.gif" /> Loading ...</div>
<canvas id="gameCanvas" width="800" height="600">
This text is displayed if your browser does not support HTML5 Canvas.
</canvas>
<div id="game-infos" unselectable="on" class="unselectable">
<div id="game-info" align="left" unselectable="on" class="unselectable">
</div>
<input type="text" id="field" onkeydown=" if (event.keyCode==13) {
socket.emit('msg',my_nick+': '+$('#field').val());
$('#field').val('');
}" />
</div>
<div id="cursor" onclick="return false;" unselectable="on" class="unselectable"></div>
<script>
var socket,my_id="{{user.appuser.id}}",my_nick="{{char.nick}}";
window.onload=function()
{
document.getElementById('saudio').volume=0.1;
document.getElementById('saudio').addEventListener('ended', function(){
this.currentTime = 0;
}, false);
gameCanvas = document.getElementById('gameCanvas');
context = gameCanvas.getContext('2d');
inited=1;
socket= io.connect('http://lordkaan.com:1080');
socket.emit('setuser',{"id":"{{user.appuser.id}}","pass":"{{user.rpguser.password}}","appid":"{{app.db.appid}}","char":"{{char.id}}"});
socket.on('msg', function (data) {
console.log(data);
html=$("#game-info").html();
$("#game-info").html(html+"<div class='message' unselectable='on' class='unselectable'>"+data["msg"]+"</div>");
});
socket.on('world', function (data) {
if(loaded && inited)
{
for(var i=0;i<data.players.length;i++)
{
var c=data.players[i];
if(c.id==my_id)
c_x=c.x,c_y=c.y;
}
cworld=data;
}
});
socket.on('disconnect', function (data) {
window.top.location="//apps.facebook.com/{{app.db.slug}}/";
});
socket.on('ready', function (data) {
if(!data.map)
data.map="start";
loadMap(data.map);
});
}
window.addEventListener('keydown',doKeyDown,true);
window.addEventListener('click',doClick,true);
window.addEventListener('mousemove',doMove,true);
function walk()
{
var s=0;
if(to_x!=-1)
{
if(to_x>c_x)
{
c_x+=10;
if(to_x<=c_x)
to_x=-1;
}
else
{
c_x-=10;
if(to_x>=c_x)
to_x=-1;
}
s=1;
}
if(to_y!=-1)
{
if(to_y>c_y)
{
c_y+=10;
if(to_y<=c_y)
to_y=-1;
}
else
{
c_y-=10;
if(to_y>=c_y)
to_y=-1;
}
s=1;
}
if(s) { moving=1; send_coord(); }
else if(moving){
moving=0;
send_coord();
}
}
function stepper(){
steps=steps+1;
}
function setCursor()
{
if(c_cursor!=cursor_type)
{
if(cursor_type==1)
$("#cursor").css("background","url('/rpgapp/images/gam1229.gif')");
else if(cursor_type==2)
$("#cursor").css("background","url('/rpgapp/images/cur886.gif')");
}
$("#cursor").css("top",mouse_y-30);
$("#cursor").css("left",mouse_x-30);
}
setInterval(stepper,200);
setInterval(walk,200);
function doMove(e){
if(inited && loaded)
{
var x;
var y;
if (e.pageX || e.pageY) {
x = e.pageX;
y = e.pageY;
}
else {
x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
mouse_x=x;
mouse_y=y;
x-=gofleft;
y-=goftop;
if(x>=0 && x<=200 && y>=0 && y<=200)
{
if(!on_chat) $("#game-infos").addClass("onit");
on_chat=1;
}
else
{
if(on_chat) $("#game-infos").removeClass("onit");
on_chat=0;
}
}
setCursor();
}
function doClick(e){
if(inited && loaded)
{
var x;
var y;
if (e.pageX || e.pageY) {
x = e.pageX;
y = e.pageY;
}
else {
x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
x -= gameCanvas.offsetLeft;
y -= gameCanvas.offsetTop;
var dispx=WIDTH/2-c_x,dispy=HEIGHT/2-c_y;
if(!on_chat)
{
to_x=x-dispx;
to_y=y-dispy;
}
}
if(on_chat)
$("#field").select();
}
function doKeyDown(evt){
switch (evt.keyCode) {
case 38:
break;
}
}
setInterval(draw_world,250);
function draw_world(data)
{
if(!cworld) return;
data=cworld;
if(!curmap) return;
WIDTH=context.canvas.width = window.innerWidth;
HEIGHT=context.canvas.height = window.innerHeight;
var dispx=WIDTH/2-pa(c_x),dispy=HEIGHT/2-pa(c_y);
var pnx,pny;
for(var i=0;i<WIDTH/32;i++)
for(var j=0;j<HEIGHT/32;j++)
{
context.drawImage(dge(curmap.def.tile),curmap.def.x,curmap.def.y,32,32,i*32,j*32,32,32);
}
for(var i=0;i<curmap.items.length;i++)
{
var c=curmap.items[i];
c=c.split("|");
if(c[0][0]=="r")
{
var t,y;
pnx=parseInt(c[3])+dispx;
pny=parseInt(c[4])+dispy;
if(-40<=pnx && pnx<=WIDTH+40 && -40<=pny && pny<=HEIGHT+40)
context.drawImage(dge(c[1]),pa(c[5]),pa(c[6]),pa(c[2]),pa(c[2]),pnx,pny,pa(c[2]),pa(c[2]));
}
else if(c[0][0]=='m')
{
for(var j=0;j<pa(c[7]);j++)
for(var k=0;k<pa(c[8]);k++)
{
pnx=pa(c[3])+j*pa(c[2])+dispx;
pny=pa(c[4])+k*pa(c[2])+dispy;
if(-40<=pnx && pnx<=WIDTH+40 && -40<=pny && pny<=HEIGHT+40)
context.drawImage(dge(c[1]),pa(c[5]),pa(c[6]),pa(c[2]),pa(c[2]),pnx,pny,pa(c[2]),pa(c[2]));
}
}
}
for(var i=0;i<data.players.length;i++)
{
var cur=data.players[i];
var c=cur.character;
c=c.split("|");
if(c[0]=="r")
{
context.fillStyle="green";
context.fillText(cur.nick,cur.x-20+dispx,cur.y-48+dispy,50);
pnx=cur.x-16+dispx;
pny=cur.y-48+dispy;
if(-40<=pnx && pnx<=WIDTH+40 && -40<=pny && pny<=HEIGHT+40)
context.drawImage(dge(c[1]),pa(c[2])*96+(steps%3)*32*pa(cur.m),pa(c[3])*192+cur.d*48,32,48,pnx,pny,32,48);
}
}
$("#game-infos").css("left",$("#gameCanvas").offset().left);
$("#game-infos").css("top",$("#gameCanvas").offset().top+HEIGHT-220);
gofleft=$("#game-infos").offset().left;
goftop=$("#game-infos").offset().top;
}
</script>
<script>
function loadMap(name)
{
if(maps[name])
{
curmap=maps[name];
}
else
{
$.get("/rpgapp/getmap/{{app.adventure}}-"+name,function(data){
$("body").css("background","none");
$("#loading").hide();
curmap=maps[name]=eval("("+data+")");
c_x=curmap.spawn.x;
c_y=curmap.spawn.y;
loaded=1;
});
}
}
function send_coord()
{
socket.emit('coord',{x:c_x,y:c_y,d:direction,m:moving});
}
</script>
<audio id="saudio" loop="loop" volume="0.2">
<source src="/rpgapp/images/CloudTopLoops.ogg" type="audio/ogg" />
No Audio Support, Upgrade your Browser
</audio>
{% include "resources.html" %}
{% endblock %}