from config import * from facebook import * from functions import * from appcomponents.library import * from models import * from modelclasses import * from rpgapp.functionz import * class Handler(webapp.RequestHandler): def get(self,mapkey=None): if not mapkey: return map=RPGMap.get_by_key_name(mapkey) if not map: map=RPGMap(key_name=mapkey,adventure=mapkey.split("-")[0]) mapinfo=cPickle.loads(map.info) mapinfo.rep=getattr(mapinfo,"rep","{}") if self.request.get("map_rep"): logging.info("Saving Map ...") mapinfo.rep=self.request.get("map_rep") map.info=cPickle.dumps(mapinfo) map.put() ln=len(map.info);ln=ln/10000.0;ln="%.3lf%%"%ln self.response.out.write(ln) return path = os.path.join(os.path.dirname(__file__), "htmls/mapeditor.html") self.response.out.write(template.render(path,dict(info=mapinfo,mapkey=mapkey))) def post(self,adv=None): self.get(adv) class MapGetter(webapp.RequestHandler): def get(self,mapkey=None): if not mapkey: return map=RPGMap.get_by_key_name(mapkey) if not map: map=RPGMap(key_name=mapkey,adventure=mapkey.split("-")[0]) mapinfo=cPickle.loads(map.info) mapinfo.rep=getattr(mapinfo,"rep","{}") self.response.out.write(mapinfo.rep) def post(self,adv=None): self.get(adv)