This restores the previous behavior of the Sanguine amulet, in that it gave 2% lifesteal at +0. The previous change made it so that it was consistent with the item description, and now this makes it consistent with the way it was before, so that no balancing changes were made.
returned poison ability to plcaw but slightly nerfed it
added scaling poison resistance to pclaw
it looked like oozing terror had a typo in its poison ability. also the weapon fits somewhat thematically to have a poison chance
made these changes after wiz confirmed he could help make poison ability
renamed Mummy Bones to just be Bones
some items are too mob specific which creates alot of bloat materials that go unused
had a discussion with Earthverse and we concluded that changing the item ID wouldnt be reasonable due to game issues and players codes, but simply changing the name would allow for other mobs to also drop the item(s)
Fixed Spiked Helmet
apparently the way i had it before wasnt gonna work. it will just be overridden my the upgrade formula
Aria helped me figured out another way to work around it
Added all physical classes to Band of Fury class restriction.
Increased the scaling of Mistletoe Earring.
Normalized main stat amulets. all have equal scaling and starting points.
* Align firebow with other fire weapons
Detailed changes:
- Now possible to dismantle firebow
- Firebow essenceoffire cost reduced to 1 (was 2)
- Firebow crafting cost reduced to 20k (was 40k)
- Firebow can be looted from the phoenix
- Firebow can be obtained from weaponbox
Discord suggestion thread: https://discord.com/channels/238332476743745536/1228326390294646834/1228326390294646834
* Fix firebow grade