From ec48eb4103a613a95a6dc63887a0a118955b60e6 Mon Sep 17 00:00:00 2001 From: FreezePhoenix <24441367+FreezePhoenix@users.noreply.github.com> Date: Fri, 15 Mar 2024 20:12:26 -0400 Subject: [PATCH] Fix Poison Coat duration Poison coat should have the duration that the condition specifies, rather than the cooldown. --- node/server.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/node/server.js b/node/server.js index b4fae70..ba74f3e 100644 --- a/node/server.js +++ b/node/server.js @@ -8524,7 +8524,7 @@ function init_io() { player.s.phasedout = { ms: G.conditions.phasedout.duration }; } else if (data.name == "pcoat") { consume_mp(player, gSkill.mp); - player.s.poisonous = { ms: G.skills.pcoat.cooldown }; + player.s.poisonous = { ms: G.conditions.poisonous.duration }; } else if (data.name == "curse") { //#TODO: last_curse variable + check for multiple curses var attack = commence_attack(player, target, "curse");