Update server.js (Fix temporal surge not consuming mana)

This commit is contained in:
FreezePhoenix
2025-12-24 12:09:56 -05:00
committed by GitHub
parent 329fd09f35
commit d5cdc5560e
+1
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@@ -9273,6 +9273,7 @@ function init_io() {
resend(player, "reopen"); resend(player, "reopen");
socket.emit("game_response", { response: "gold_received", gold: gold * rate }); socket.emit("game_response", { response: "gold_received", gold: gold * rate });
} else if (data.name == "temporalsurge") { } else if (data.name == "temporalsurge") {
consume_mp(player, gSkill.mp);
var count = 0, var count = 0,
times = []; times = [];
for (var i = 0; i < monster_respawns.length; i++) { for (var i = 0; i < monster_respawns.length; i++) {