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Update server.js (Fix temporal surge not consuming mana)
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@@ -9273,6 +9273,7 @@ function init_io() {
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resend(player, "reopen");
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socket.emit("game_response", { response: "gold_received", gold: gold * rate });
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} else if (data.name == "temporalsurge") {
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consume_mp(player, gSkill.mp);
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var count = 0,
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times = [];
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for (var i = 0; i < monster_respawns.length; i++) {
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