From a727cd4b5f9937c278fdee4a0336006137c53c68 Mon Sep 17 00:00:00 2001 From: thmsndk <9084377+thmsndk@users.noreply.github.com> Date: Tue, 5 Mar 2024 21:23:08 +0100 Subject: [PATCH] Showing a skill tooltip now also shows weapon type requirement --- js/html.js | 1 + 1 file changed, 1 insertion(+) diff --git a/js/html.js b/js/html.js index 0365b37..3871599 100644 --- a/js/html.js +++ b/js/html.js @@ -2201,6 +2201,7 @@ function render_skill(selector,skill_name,args) if(skill.range_multiplier && skill.range_bonus) html+=bold_prop_line("Range",to_pretty_float(skill.range_multiplier||1)+"X + "+skill.range_bonus,"gray"); else if(skill.range_multiplier) html+=bold_prop_line("Range",to_pretty_float(skill.range_multiplier||1)+"X of Character Range","gray"); if(skill.level) html+=bold_prop_line("Level Requirement",skill.level,"gray"); + if(skill.wtype) html+=bold_prop_line("Weapon Requirement", is_array(skill.wtype) ? skill.wtype.join(", ") : skill.wtype,"gray"); if(skill.max) html+=bold_prop_line("Max",skill.max,"gray"); if(skill.type=="passive") html+="
Passive
"; if(skill.damage_type)