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https://github.com/gooba42/adventureland.git
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craft
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+36
-2
@@ -3,6 +3,22 @@ var character=parent.character;
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var G=parent.G; // Game data
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var safeties=true;
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function is_npc(entity)
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{
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if(entity && (entity.npc || entity.type=="npc")) return true;
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}
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function is_monster(entity)
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{
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if(entity && entity.type=="monster") return true;
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}
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function is_player(entity)
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{
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if(entity && entity.type=="character" && !entity.npc) return true;
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}
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function is_character(e){return is_player(e);}
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function activate(num) // activates an item, likely a booster, in the num-th inventory slot
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{
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parent.activate(num);
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@@ -43,7 +59,7 @@ function use_skill(name,target)
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function item_properties(item) // example: item_properties(character.items[0])
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{
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if(!item || !item.name) return {};
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if(!item || !item.name) return null;
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return calculate_item_properties(G.items[item.name],item);
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}
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@@ -139,7 +155,12 @@ function can_attack(target) // also works for priests/heal
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if(!parent.is_disabled(character) && in_attack_range(target) && new Date()>=parent.next_attack) return true;
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return false;
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}
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function can_heal(t){return can_attack(t);}
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function can_heal(t)
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{
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if(is_monster(t)) return false;
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return can_attack(t);
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}
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function is_moving(entity)
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{
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@@ -187,6 +208,11 @@ function equip(num)
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parent.socket.emit("equip",{num:num});
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}
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function unequip(slot) // show_json(character.slots) => to see slot options
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{
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parent.socket.emit("unequip",{slot:slot});
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}
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function trade(num,trade_slot,price) // where trade_slot is 1 to 16 - example, trade(0,4,1000) puts the first item in inventory to the 4th trade slot for 1000 gold [27/10/16]
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{
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parent.trade("trade"+trade_slot,num,price);
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@@ -214,6 +240,14 @@ function compound(item0,item1,item2,scroll_num,offering_num) // for example -> c
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parent.compound();
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}
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function craft(i0,i1,i2,i3,i4,i5,i6,i7,i8)
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// for example -> craft(null,0,null,null,1,null,null,2,null)
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// sends 3 items to be crafted, the 0th, 1st, 2nd items in your inventory, and it places them all in the middle column of crafting
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{
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parent.cr_items=[i0,i1,i2,i3,i4,i5,i6,i7,i8];
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parent.craft();
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}
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function exchange(item_num)
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{
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parent.e_item=item_num;
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