Fix tracker unlist condition to not include stationary and game update

This commit is contained in:
Kaan Soral
2025-10-07 21:49:38 +03:00
parent a9064c0b14
commit 687bd5f05e
9 changed files with 94 additions and 60 deletions
+1 -1
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@@ -1332,7 +1332,7 @@ function init_socket(args)
else add_log("Note: Game dynamics and drops aren't final, they are evolving with every update","gray");
if(data.blessed_by)
{
add_log("This server has been blessed by "+data.blessed_by,"#8F70D8");
add_chat("","This server has been blessed by "+data.blessed_by,"#8F70D8");
}
// add_log("Warning: A Chrome bug is causing memory leaks, very small but it adds up. They patched the bug, however, that patch didn't make it to our browsers yet","#E08583");
$(".charactername").html(character.name);
+1 -1
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@@ -2203,7 +2203,7 @@ function render_tracker()
html+="</div>";
html+="<div class='trackers trackerm'>";
object_sort(G.monsters,"hpsort").forEach(function(e){
if((e[1].stationary || e[1].cute) && !e[1].achievements || e[1].unlist) return;
if((e[1].unlist || e[1].cute) && !e[1].achievements || e[1].unlist) return;
var count=(tracker.monsters[e[0]]||0)+(tracker.monsters_diff[e[0]]||0),color="#50ADDD";
if(tracker.max.monsters[e[0]] && tracker.max.monsters[e[0]][0]>count)
{