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is_same no longer prevents using absorb in sdk mode
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@@ -471,9 +471,6 @@ function is_map_pvp(map, allow_safe) {
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}
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function is_same(player1, player2, party) {
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if (is_sdk && player1.name != player2.name) {
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return false;
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}
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if (player1.name == player2.name) {
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return true;
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}
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