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// #NOGTODO is the hashtag
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PIXI={
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autoDetectRenderer:function(){
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this.plugins={interaction:{cursorStyles:{}}};
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this.resize=function(){};
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this.render=function(){};
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},
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RenderTexture:{
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create:function(){},
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},
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Container:function(){
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this.destroy=function(){};
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this.addChild=function(){};
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this.removeChild=function(){};
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this.removeChildren=function(){};
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this.on=function(){return this;};
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this.group={enableSort:true};
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this.x=0;
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this.y=0;
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this.children=[];
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this.visible=true;
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this.width=26;
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this.height=35;
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this.anchor={
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x:1,
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y:1,
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set:function(){},
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};
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this.position={
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set:function(x,y){ this.x=x; this.y=y; }
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}
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},
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Texture:function(){
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},
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Rectangle:function(){
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},
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Point:function(){
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},
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extras:{
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},
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filters:{
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OutlineFilter:function(){},
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},
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display:{
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},
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SCALE_MODES:{},
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RENDERER_TYPE:{},
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utils:{BaseTextureCache:{}},
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loader:{
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on:function(){},
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add:function(){},
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load:function(f){this.load_function=f;},
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load_function:function(){}
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},
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Graphics:function(){
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alert("You are trying to use PIXI.Graphics in 'No Graphics' mode, in your CODE's, make sure you have `if(game.graphics)`-like conditions before all your drawings.");
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}
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}
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Howl=function(){
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}
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PIXI.CanvasRenderer=PIXI.autoDetectRenderer;
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PIXI.WebGLRenderer=PIXI.autoDetectRenderer;
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PIXI.Sprite=PIXI.Container;
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PIXI.Text=PIXI.Container;
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PIXI.display.Stage=PIXI.Container;
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PIXI.display.Layer=PIXI.Container;
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PIXI.display.Group=PIXI.Container;
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PIXI.extras.TilingSprite=PIXI.Container;
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