Open source

This commit is contained in:
Kaan Soral
2023-10-15 13:06:58 +03:00
parent 256ce800e7
commit 553b121f17
2633 changed files with 769945 additions and 454 deletions
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<p>
Arguments:
<div>&nbsp;<b>*</b> Object - Character or Monster</div>
</p>
<p>
Returns:
<div>&nbsp; <b>*</b> Promise</div>
</p>
<p>Example usages:</p>
<div class='code'>
attack(target);
attack(target).then(function(data){
reduce_cooldown("attack",character.ping); // Try to increase your dps with ping correction
});
attack(target).then(
function(data){
game_log("yes!");
},
function(data){
game_log("oh no, attack failed: "+data.reason);
},
);
</div>
<p>Promise Reference:</p>
<span class='dlabel'>"resolve"</span>
<div class='code'>
{
source: "attack",
actor: "CharacterName",
target: "42", // Monster ID or Character ID
damage: 1390,
projectile: "momentum",
eta: 50, // Arrival in milliseconds
pid: "abcd1234", // Projectile ID
}
</div>
<div style='margin-bottom: 10px'></div>
<span class='dlabel'>"reject"</span>
<div class='code'>
{
reason: "not_found", // Target not found
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "too_far", // Target too far
distance: 120,
origin: "server", // or "client"
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "cooldown", // Target too far
remaining: 20, // 20 milliseconds remaining
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "no_mp", // No MP
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "disabled", // Character disabled
// If you are stunned, you can't attack
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "friendly", // PVP attacks in PVE servers
// PVP attacks against friendly targets
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "failed", // Other reasons
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "miss", // Attack missed
// Old response
// Replaced by "too_far" and "cooldown"
}
</div>
<p></p>
<span class='redlabel'>"source"</span>
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<p>
Arguments:
<div>&nbsp;<b>*</b> String - An item key name from G.items</div>
<div>&nbsp;<b>*</b> Integer - (Optional) Quantity</div>
</p>
<p>
Returns:
<div>&nbsp; <b>*</b> Promise</div>
</p>
<p>List of available key names: <span class="xlabel" onclick="code_eval($(this).html())">show_json(Object.keys(G.items))</span></p>
<p>Example usages:</p>
<div class='code'>
buy("shoes");
buy("hpot0",100);
buy("coat").then(function(data){
game_log("Got a new coat at the "+data.num+"th inventory slot!");
});
buy("shoes").then(
function(data){
game_log("New shoes!");
},
function(data){
game_log("Can't buy shoes :(");
},
);
</div>
<p>Promise Reference:</p>
<span class='dlabel'>"resolve"</span>
<div class='code'>
{
name: "coat",
num: 0, // Inventory slot 0
q: 1, // Quantity
cost: 6000, // Gold spent
}
</div>
<div style='margin-bottom: 10px'></div>
<span class='dlabel'>"reject"</span>
<div class='code'>
{
reason: "distance", // Too far away from an NPC
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "not_buyable", // Can't buy this from an NPC
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "space", // No inventory space
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "cost", // Don't have enough gold
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "bank", // If operation isn't allowed inside
}
</div>
<p></p>
<span class='redlabel'>"source"</span>
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<p>
Arguments:
<div>&nbsp;<b>*</b> Integer - Inventory index of the first item [0 to 41]</div>
<div>&nbsp;<b>*</b> Integer - Inventory index of the second item [0 to 41]</div>
<div>&nbsp;<b>*</b> Integer - Inventory index of the third item [0 to 41]</div>
<div>&nbsp;<b>*</b> Integer - Inventory index of the scroll [0 to 41]</div>
<div>&nbsp;<b>*</b> Integer - (Optional) Inventory index of the offering [0 to 41]</div>
</p>
<p>
Returns:
<div>&nbsp; <b>*</b> Promise</div>
</p>
<!-- <p>Current inventory with indexes: <br/><span class="xlabel" onclick="code_eval($(this).html())">show_json([Array(42).keys()].reduce(function(map,i){ map[i]=character.items[i]; return map; },{}))</span></p> -->
<p>Example usages:</p>
<div class='code'>
compound(0,1,2,3); // Combines the first 3 items in your inventory [0,1,2] using the scroll in the 4th slot [3]
compound(0,1,2,3,4); // A primordial essence in the 5th slot[4]
if(character.q.compound) log("Already combining something!");
compound(0,1,2,locate_item("cscroll0")).then(function(data){
if(data.success) game_log("I have a +"+data.level+" accessory now!");
else game_log("Rip accessories, you'll be missed.");
});
compound(0,1,2,locate_item("cscroll0")).then(
function(data){
game_log("Compound call completed");
log(data);
},
function(data){
game_log("Compound call failed with reason: "+data.reason);
},
);
</div>
<p>Promise Reference:</p>
<span class='dlabel'>"resolve"</span>
<div class='code'>
{
success: true,
level: 2,
num: 16, // Inventory index
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
success: false, // Compound failed
failed: true,
level: 2,
num: 16,
}
</div>
<div style='margin-bottom: 10px'></div>
<span class='dlabel'>"reject"</span>
<div class='code'>
{
reason: "max_level", // Item reached it's max level
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "scroll", // Incompatible scroll
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "locked", // Item locked
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "in_progress", // Another compound in progress
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "no_item", // Inventory index issues
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "no_scroll", // There's no scroll on that inventory index
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "not_combinable", // Items are not combinable
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "mismatch", // Items are not the same
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "offering", // Invalid offering
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "bank", // If operation isn't allowed inside
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "exception", // Possible server exception
}
</div>
<p></p>
<span class='redlabel'>"source"</span>
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<p>
Arguments:
<div>&nbsp;<b>*</b> Integer - Inventory index of the item [0 to 41]</div>
<div>&nbsp;<b>*</b> Integer - Inventory index of the scroll [0 to 41]</div>
<div>&nbsp;<b>*</b> Integer - (Optional) Inventory index of the offering [0 to 41]</div>
</p>
<p>
Returns:
<div>&nbsp; <b>*</b> Promise</div>
</p>
<!-- <p>Current inventory with indexes: <br/><span class="xlabel" onclick="code_eval($(this).html())">show_json([Array(42).keys()].reduce(function(map,i){ map[i]=character.items[i]; return map; },{}))</span></p> -->
<p>Example usages:</p>
<div class='code'>
upgrade(0,1); // Item is in the first slot[0], scroll is in the second[1]
upgrade(0,1,2); // A primordial essence in the 3rd slot[2]
if(character.q.upgrade) log("Already upgrading something!");
upgrade(locate_item("coat"),locate_item("scroll0")).then(function(data){
if(data.success) game_log("I have a +"+data.level+" coat now!");
else game_log("Rip coat, you'll be missed.");
});
upgrade(locate_item("shoes"),locate_item("scroll0")).then(
function(data){
game_log("Upgrade call completed");
},
function(data){
game_log("Upgrade call failed with reason: "+data.reason);
},
);
</div>
<p>Promise Reference:</p>
<span class='dlabel'>"resolve"</span>
<div class='code'>
{
success: true,
level: 7,
num: 37,
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
success: false, // Upgrade failed
level: 7,
num: 37,
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
success: true,
stat: true,
stat_type: "str",
num: 41,
}
</div>
<div style='margin-bottom: 10px'></div>
<span class='dlabel'>"reject"</span>
<div class='code'>
{
reason: "max_level", // Item reached it's max level
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "scroll", // Incompatible scroll
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "scroll_quantity", // Not enough scrolls
need: 100,
have: 24,
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "locked", // Item locked
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "no_item", // There's no item on that inventory index
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "no_scroll", // There's no scroll on that inventory index
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "not_upgradeable", // Item not upgradeable
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
// If you send 2+ upgrade calls simultaneously
// The consecutive ones will likely fail with this rejection
reason: "mismatch", // Item details don't match the upgrade call
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "offering", // Invalid offering
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "bank", // If operation isn't allowed inside
}
</div>
<div style='margin-bottom: 1px'></div>
<div class='code'>
{
reason: "exception", // Possible server exception
}
</div>
<p></p>
<span class='redlabel'>"source"</span>
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<p>Work in progress, returned Promise's aren't resolved yet!</p>