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<p>Game events are ambient or global, they can either be broadcasted to the entire server or you can observe nearby happenings through these events.</p>
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<div class='code'>
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// Register to a single event:
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game.on("level_up",function(data){
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game_log(data.name+" is now level "+data.level+"!");
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});
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// Register to all events:
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game.all(function(name,data){
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data.event_name=name;
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show_json(data);
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});
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</div>
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<p>Data Reference:</p>
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<span class='dlabel'>"event"</span>
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<div class='code'>
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{
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name: "snowman",
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// Some others: "pinkgoo", "wabbit", "franky", "grinch"
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// Optional coordinates:
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map: "winterland",
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x: 12,
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y: 88,
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}
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</div>
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<span class='dlabel'>"trade"</span>
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<div class='code'>
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{
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seller: "SellerName",
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buyer: "BuyerName",
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item: {name:"staff",level:9},
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slot: "trade8",
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}
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</div>
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<span class='dlabel'>"action"</span>
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<div class='code'>
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{
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source: "attack", // Can be positive or negative
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actor: "CharacterName", // Monster ID or Character ID
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target: "42", // Monster ID or Character ID
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damage: 1390,
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projectile: "momentum",
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eta: 50, // Arrival in milliseconds
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pid: "abcd1234", // Projectile ID
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}
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{
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source: "heal",
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actor: "CharacterName",
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target: "PartyMember",
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heal: 1390,
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projectile: "heal",
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eta: 400,
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pid: "abcd1234", // Projectile ID
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}
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{
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source: "curse",
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actor: "CharacterName",
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target: "MortalEnemy",
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projectile: "curse",
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eta: 800,
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pid: "abcd1234", // Projectile ID
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}
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{
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source: "burst",
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actor: "CharacterName",
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target: "MortalEnemy",
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ray: "burst",
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instant: true,
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}
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// Warning: The formats might refine in the future [26/01/20]
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</div>
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<span class='dlabel'>"hit"</span>
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<div class='code'>
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{
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source: "attack", // Can be positive or negative
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actor: "CharacterName", // Monster ID or Character ID
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target: "42", // Monster ID or Character ID
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damage: 1390,
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pid: "abcd1234", // Projectile ID
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heal: 0, // Set if the projectile was healing
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crit: false,
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kill: false,
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evade: false,
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miss: false,
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avoid: false, // Outrunning the projectile
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poison: false, // Whether the attack poisoned the target
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freeze: false, // Whether the attack freezed the target
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stun: false, // Whether the attack stunned the target
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reflect: 0, // Reflected damage
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dreturn: 0, // Returned damage
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trigger: "sugarrush", // Set when the attack triggered a condition/buff
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condition: "curse", // Could be both a positive or negative condition for the target
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sneak: false, // Set if this was a Rogue sneak attack
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stacked: [], // Array of ID's - If multiple opponents staying in the same spot got hit
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mobbing: 88, // If 4+ monsters target you, their attacks increase the mobbing intensity/damage
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unintentional: false, // true for the non-main targets of a stacked attack
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aoe: false, // true for uncontrollable attacks like cleave and shadowstrike
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// Not all properties are always set, if the value is false, [] or 0 - they are usually not set
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}
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</div>
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<span class='dlabel'>"level_up"</span>
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<div class='code'>
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{
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name: "CharacterName", // Character name
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level: 72, // Characters' new level
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}
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</div>
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<span class='dlabel'>"death"</span>
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<div class='code'>
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{
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id: "428", // Character Name or Monster ID
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}
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</div>
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<span class='dlabel'>"shutdown"</span>
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<div class='code'>
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{
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seconds: 20, // Server shutdown in 20 seconds
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}
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</div>
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<span class='dlabel'>"sell"</span>
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<div class='code'>
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{
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// Item sold to an NPC
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name: "CharacterName",
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item: {"name":"pants",level:8},
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}
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</div>
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<span class='dlabel'>"buy"</span>
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<div class='code'>
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{
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// Item bought from an NPC
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name: "CharacterName",
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item: {"name":"pants",level:0},
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}
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</div>
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<span class='dlabel'>"sbuy"</span>
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<div class='code'>
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{
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// Item bought from Ponty
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name: "CharacterName",
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item: {"name":"pants",level:0},
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}
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</div>
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<span class='dlabel'>"fbuy"</span>
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<div class='code'>
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{
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// Item bought from Lost and Found
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name: "CharacterName",
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item: {"name":"pants",level:0},
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}
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</div>
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<span class='dlabel'>"item_sent"</span>
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<div class='code'>
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{
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// Player to player item transfer
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sender: "SenderName",
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receiver: "ReceiverName",
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item: {"name":"pants",level:0},
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}
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</div>
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<span class='dlabel'>"gold_sent"</span>
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<div class='code'>
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{
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// Player to player gold transfer
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sender: "SenderName",
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receiver: "ReceiverName",
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gold: 100,
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}
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</div>
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<span class='dlabel'>"cx_sent"</span>
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<div class='code'>
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{
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// Player to player cosmetics transfer
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sender: "SenderName",
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receiver: "ReceiverName",
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cx: "hat999",
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}
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</div>
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<span class='dlabel'>"mluck"</span>
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<div class='code'>
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{
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name: "MerchantName",
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item: {name:"staff",level:0},
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num: 12,
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}
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</div>
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<span class='dlabel'>"api_response"</span>
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<div class='code'>
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{
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type: "servers_and_characters",
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servers: [],
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characters: [],
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}
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</div>
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<p>Work in progress ...</p>
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